... that's a whole lotta striker.
Well, seeing as
Striker focuses heavily on C3I, like most Chadwick designs, it's a good choice for what you want to do. The scale is about right too.
It was the first game I played that imposed order activation delay into game play. It was real eye-opener for us. Wargames usually suffer from the
500ft General and
Perfect Control effects; You can see everything and (generally) move all your units when and as you see fit. Yes, plenty of games had wrinkles like leader markers, morale, requirements for advancing into ZOCs, and the like. You may still be able to see everything in
Striker like a 500ft general, but you most certainly don't have perfect control.
In
Stiker you have to
write and
transmit orders to most troops. Most troops are going to need leadership in the form of officers and NCOs to follow orders too.
Simply put,
very simply put, high initiative troops can simply be moved by the player as they see fit, average initiative troops needs orders, and low initiative troops need both orders and leaders. Because they can maneuver more easily, high initiative troops can run rings around their opponents. There's a fictionalized play example of this in the rules you should find interesting.
In the example, a mercenary cadre is leading a militia platoon in a sweep of the bush for similar troops from the other side. One of the platoon's squads basically stumbles into a short firefight and the platoon leader has to decide how to respond while trying to communicate with his other squads and the company his platoon is part of. He calls up his reserves, moves to the site of the firefight, rallies a few troops who'd "bugged out", and - before he can even about organizing a counterattack or even calling in mortar fire - the enemy is gone.
The merc platoon leader's militia squad came across a militia squad belonging to other side, both squads emptied their magazines at the other, the merc leader's squad partially broke and went to ground while the opposing militia squad ran off.
Like I said, for someone used to
Panzerblitz or
ASL,
Striker was an eye-opener.