Open Game Content
Except as specified as Product Identity (see below and section 1e of the OGL) or Trademarks (see below and section 1f of the OGL), the following material is
considered Open Game Content under section 1d of the OGL:
• All of Chapter 2: Characters, Chapter 3: Classes, Chapter 4: Skills, Chapter 5: Feats, Chapter 6: Final Details, Chapter 7: Prior History, Chapter 8: Combat,
Chapter 9: Prestige Classes, Chapter 10: Psionics, Chapter 15: Starship Encounters, and Appendix III: Friends and Enemies.
• From Chapter 11: Technology and Equipment - All weapons, armor, equipment stats and descriptions.
• From Chapter 12: Design Sequences - All final design specifications. You may use any computer, vehicle, or starship final design as OGC, but you cannot explain or detail how it was actually created.
• From Chapter 13: Standard Designs - Everything but the Design Specifications for each listed entry.
• From Chapter 15: Universe/Worlds Development: All final world specifications. You may use any final generated world statistics OGC, but you cannot explain or detail how it was actually created. The Animal Development rules and final stats are also considered OGC.
• From Chapter 18: Traveller Adventures - Rewards and Advancement and the Epic Adventure System.
It is the express intent of QLI that all classes, feats, skills, and other rules that are derivative of the d20 SRD and other Open Game Content be released and
added to the existing body of Open Game Content for free use under the principals and requirements of the Open Game License. Those sections that are solely derived from the original Traveller canon works, such as the vehicle and starship design, or the world building rules remain closed content and are not considered Open Game Content.