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Coyns and the major races

... I think there is already a built in workaround - the portal used in Adventure 12 was one that was kept open by his assistants.
Yeah, but since grandpa didn't know that they did that, I have a feeling he's going to have a little chat with them about boundaries, to say the least. I dunno about you, but if I found out my Roomba had built an extra door to my bedroom without telling me, and then left the key dangling on a chain off the doorknob for convenience sake, I'd say it was time for a tweak or two on its heuristic algorithms.

It's an easy ref call to have others, or even have him create new ones. Eventually, the stars in his pocket universe are going to go out, so he'll have to do something.
Well, he's got anywhere from a couple of billion to well over a hundred billion years to figure that out, depending on the spectral classes of the three stars he plugged into there.:rofl:

Secret of the Ancients says that all the energy produced by the three stars just keeps recirculating over and over in his pocket universe anyway, so that even when his stars "burn out," there will still be plenty of ambient energy chasing its own tail, presumably forever. I think that sounds kosher from a pretend-astrophysics standpoint, although I imagine entropy's gotta wade in there and mess up the party somehow; but even forgoing that, I'd have to wonder if his bigger problem might not be a gradual increase in background radiation to the point where that universe of his becomes a bright, melty, uninhabitable wasteland.
 
Not surprising, since I wrote that entry. But because I did, I don't really feel I can use it as evidence ;).

Han,
I often quote myself, and expect those thoughts to be accepted as the "truth"; why shouldn't you.....


... and it makes me wonder how many visitors we have had on the Wiki.
 
I have a player that is very, very crafty. He purchased some property that had a large chirper population. He did some research on them, and went out and collected some coyns, hired a few consulant droyne, and set up a casting ceremony.

The plan caught me completly off guard; I had to re-write some things.

It did take care of his chirper problem.
 
I have a player that is very, very crafty. He purchased some property that had a large chirper population. He did some research on them, and went out and collected some coyns, hired a few consultant droyne, and set up a casting ceremony.

The plan caught me completely off guard; I had to re-write some things.
It is, of course, perfectly possible that Grandfather missed a bunch or two of Type B Chirpers. In fact, one CT adventure deals with one village on Vanejen where the Chirpers were still capable of casting (unlike the rest of them).

It did take care of his Chirper problem.

Hopefully you gave him a Droyne problem instead. :devil:


Hans
 
Hopefully you gave him a Droyne problem instead. :devil:


Hans

If memory serves it was Vanejen. That campaign has was retired a while ago, but it as in its third generation when that happened. The characters being played were the grandchildren of those the group started with. It was basically CT with the TNE rule set.

The Chirpers were a bit of a nusance because they were stealing keys and such. Well this player needed field hands for his agricultural projects. Chirpers were nearby so he thought I will just use droyne. And no, I was not going to let it be that easy (I cannot help it, I am a bit of a devil).

It did turn into droyne problem of sorts. It was eventually resolved peacefully (more or less), but made for some good adventuring. The human inhabitants were a bit unnerved by the sudden appearance of the droyne. The hostility led to more warriors being caste, and you get the idea.

The player found out that they droyne were not so grateful that they would simply agree to serve. He did get a workforce out of it after some careful negotiation, but they would not work for free.

And on the fantasy genre note, I did promise a friend that I would no longer harrass him with demons. I am switching to devils ("the devils made me do it!").
 
D'oh. The players missed the hints to go to Daaliisa and then avoided the fight which may have damaged their jump drives enough to force a missjump. Maybe they'll meet cyber-droyne on another world, or maybe it'll wait for another campaign.

Ah well, back to Aubine to talk to the hall of worlds, advise them on the sandman strain Virus and maybe convince them that the wars with Solee, Clallum and the Black Imperium, really aren't their fault.

Ah players; they run when they should fight, fight when they should talk and talk when they should run...
 
As the number of coyns are set, to represent a new "major" race on the coyns another symbol has to go. Unless of course a new coyn is introduced.

Not quite true. In Classic Traveller's "Twilight's Peak" (different milieu, but it IS canon) 36 coyns are identified for use in the casting ritual, but the Library Data states that sets of coyns vary in size from 6 to 38. There are at least two canonical coyns that are unaccounted for.

IMTU there were actually THREE "human" coyns, not one, with subtle differences to represent Solomani, Vilani, and Zhodani. IYTU, the two "extra" coyns could be for other races.

--Doyle
"The difference between a disaster and an adventure is, did you survive to tell the tale?"
 
Has anyone thought of looking at the Revere of the Coyn, perhaps new (and/or old) symbols start showing up on the "Backs" and one is Virus?
 
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