mike wightman
SOC-14 10K
The simplest way to kill pre-jump velocity is as you say to write in a rule to say that a function of the jump procedure is to match your maximum emergent velocity to the escape velocity of the nearest object that matters within the region of the galaxy you are jumping to.
Jump to Jupiter from earth and you arrive 100D out from Jupiter with Jupiter's escape velocity, jump from Neptune to earth's moon and you arrive 100D out with the moons escape velocity.
Jump into 'empty' space within a solar system and you have the escape velocity of the system on jump exit.
Jump to an empty hex and you emerge with galactic escape velocity.
Jump to Jupiter from earth and you arrive 100D out from Jupiter with Jupiter's escape velocity, jump from Neptune to earth's moon and you arrive 100D out with the moons escape velocity.
Jump into 'empty' space within a solar system and you have the escape velocity of the system on jump exit.
Jump to an empty hex and you emerge with galactic escape velocity.