Supplement Four
SOC-14 5K
I'm interested in all types of jobs crewers on Traveller vessels have. I'm not talking about the obvious jobs. I understand that the pilot is in charge of getting the ship to where it needs to go and that the engineer is responsible for ship's maintenance--I'm not looking for that type of thing.
I'm looking for the less obvious.
For example, IMTU, the steward, having the most contact with the ship's passengers, is typically also in charge of ship's security. The steward is also the ship's administrator, handling ship's records and cargo manifests, and the steward often acts as liaison between the ship and starport officals (although these types of duites can get blurry and grey real quick with an owner/operator aboard). IMTU, the steward is also in charge of the cargo deck. He'll make sure cargo is loaded and unloaded properly.
I remember, back in the day, that no player wanted to be steward. The "waiter" job. But, as I got older, and my players got older, we all realized that ship's steward could be a fantasic character to play. He can always be played as the "Supply Officer"...you know, the con man who ventures forth onto the planet, works with the grey and black market, and finds "deals" for the ship--credits to keep her out of bankruptcy.
The ship's steward, in the hands of the right player, can be the star of the show.
I'm just reading some of the Port Authority Handbook articles in Far Traveller and High Passage, and the first thing that struck me was a comment about the ship's doctor.
It says, "...upon arrival at any starport facility, all civilian vessels shall furnish to appropriate authorities such records, registries and relevant documents deemed necessary to establish said vessel's condition and past history; said vessel shall be required to furnish health statements, issued and sighned by the ship's medical officer, for each passenger and crewman aboard...."
I already understand (given DGP's take on how long it takes to put a passenger into Low Berth) that the ship's Doc doesn't have a lot of time on his hands early on in the jump. Putting one person into low berth can take an hour and a half to two hours or more. If the Doc is on a Type A Free Trader, with 20 Low Berths, the Doc is indeed a busy man before and during the early leg of jump.
But, what about this statement above? Are the duties the Doc faces spent giving all passengers complete physicals as well? So that the customs and medical papers can be signed? And, if the physical requires a test, does the Doc take blood and do the lab work too?
Working a free trader must be very hard work, indeed. I bet there's so much to it that we Traveller players take it for granted.
GM: "OK, you picked up passengers on Aramis, and unloaded them on Natoko. Everything went smooth. What do you want to do now?"
That's probably not the most interesting way a GM could handle this sort of thing.
And, think of the game possibilities!
GM: "The Doc is doing the mandatory physicals on the passengers, and even though the steward checked them out and gave them a release declaring that they're all disease free and fit for space travel, the Doctor got a warning light on his diagnostic. He took blood, and right now he's waiting for the test results, and while he's waiting, the ship's steward has shown up complaining about this tickle in his throat..."
What kind of jobs do you think the gunners do. I've got to think that, hardly ever, they are sitting by the controls for their weapons, defending the ship. Most rides must be pretty peaceful.
So, what do ship's gunners do? Just sit around?
Doubtful. There's too much to do on a tramp freighter.
Maybe they're used as deckhands on the cargo deck, supervised by the Steward.
Maybe they've got to sign off on ship's weaponry and missile stores--a document that must be turned in to each starport they visit.
What are you thoughts on this, with any of the various crew positions?
I'm looking for the less obvious.
For example, IMTU, the steward, having the most contact with the ship's passengers, is typically also in charge of ship's security. The steward is also the ship's administrator, handling ship's records and cargo manifests, and the steward often acts as liaison between the ship and starport officals (although these types of duites can get blurry and grey real quick with an owner/operator aboard). IMTU, the steward is also in charge of the cargo deck. He'll make sure cargo is loaded and unloaded properly.
I remember, back in the day, that no player wanted to be steward. The "waiter" job. But, as I got older, and my players got older, we all realized that ship's steward could be a fantasic character to play. He can always be played as the "Supply Officer"...you know, the con man who ventures forth onto the planet, works with the grey and black market, and finds "deals" for the ship--credits to keep her out of bankruptcy.
The ship's steward, in the hands of the right player, can be the star of the show.
I'm just reading some of the Port Authority Handbook articles in Far Traveller and High Passage, and the first thing that struck me was a comment about the ship's doctor.
It says, "...upon arrival at any starport facility, all civilian vessels shall furnish to appropriate authorities such records, registries and relevant documents deemed necessary to establish said vessel's condition and past history; said vessel shall be required to furnish health statements, issued and sighned by the ship's medical officer, for each passenger and crewman aboard...."
I already understand (given DGP's take on how long it takes to put a passenger into Low Berth) that the ship's Doc doesn't have a lot of time on his hands early on in the jump. Putting one person into low berth can take an hour and a half to two hours or more. If the Doc is on a Type A Free Trader, with 20 Low Berths, the Doc is indeed a busy man before and during the early leg of jump.
But, what about this statement above? Are the duties the Doc faces spent giving all passengers complete physicals as well? So that the customs and medical papers can be signed? And, if the physical requires a test, does the Doc take blood and do the lab work too?
Working a free trader must be very hard work, indeed. I bet there's so much to it that we Traveller players take it for granted.
GM: "OK, you picked up passengers on Aramis, and unloaded them on Natoko. Everything went smooth. What do you want to do now?"
That's probably not the most interesting way a GM could handle this sort of thing.
And, think of the game possibilities!
GM: "The Doc is doing the mandatory physicals on the passengers, and even though the steward checked them out and gave them a release declaring that they're all disease free and fit for space travel, the Doctor got a warning light on his diagnostic. He took blood, and right now he's waiting for the test results, and while he's waiting, the ship's steward has shown up complaining about this tickle in his throat..."
What kind of jobs do you think the gunners do. I've got to think that, hardly ever, they are sitting by the controls for their weapons, defending the ship. Most rides must be pretty peaceful.
So, what do ship's gunners do? Just sit around?
Doubtful. There's too much to do on a tramp freighter.
Maybe they're used as deckhands on the cargo deck, supervised by the Steward.
Maybe they've got to sign off on ship's weaponry and missile stores--a document that must be turned in to each starport they visit.
What are you thoughts on this, with any of the various crew positions?