I was reviewing the crew of a fat trader and found some (IMHO) ilogical thigs:
Listed crew is:
Possible solutions:
See that MgT has no rules for a crewmember filling two positions at once, but in most cases the doublings I talk about will not too harshly degrade the main function, so, IMHO, don't deserve skill reduction.
Thoughts and oppinions?
Listed crew is:
- Pilot: no problem here
- Navigator: his/her work will be limited to calculating jump (so just a few hours per jump at most). Better using an expert program.
- Engineer: being alone, he/she will need 5 skill levels to keep all ship systems at skill level 1. Otherwise, some specialties will be used at level 0.
- Medic: like the Navigator, medic's work will be (hopely) too scarce for a dedicated crewmemeber (hopely his/her main mission will be caring low passengers), but regulations might require it...
- Steward: as the ship has 8 passenger staterooms, minimum skill level is 3 if there's any hope to fill them with high passengers. Skill 1 would allow to fill it with middle pasengers, while skill 2 will allow for a mix of them.
Possible solutions:
- Forfeit the dedicated medic and fill its position with a second steward with some medical skill. Even if both stewards have level 1, they will be able to care for 8 high passengers, and I guess medical skill 1 will sufice for routine work, andy too ill/injuried person taht cannot be cared will be put in cold sleep (even if that means awakening a low passenger and carrying him/her awake the rest of the trip)
- Either forfeit the Navigator (using an expert program) and taking a second engineer or having him/her to double as engineer for those systems that must not be critically cared while jump (when the Navigator is busy), as are electronics or life support.
See that MgT has no rules for a crewmember filling two positions at once, but in most cases the doublings I talk about will not too harshly degrade the main function, so, IMHO, don't deserve skill reduction.
Thoughts and oppinions?
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