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Crew of the fat trader

I disagree, it sounds more like medic 0 to me. it's no more than the basics required to keep someone alive until a professional turns up.

Sounds a bit low even for Medic-0 to me. Remember, a <skill>-0 rating is basic training to perform at a competently-professional level - a bit more extensive than just CPR and first aid. I tend to think of Medic-0 as being equivalent to the training of an EMT or my company's Life Safety Services - our own on-site, in-house EMTs (plus some). These guys are the professionals, even if they're not the superstars. They're the ones who're charged with keeping you alive until they can get you to the specialists.
 
I disagree, it sounds more like medic 0 to me. it's no more than the basics required to keep someone alive until a professional turns up.

Agreed. As I see it, in CT/MT medical 0 equals to first aid/CPR training, medical 1 to a corpsman/paramedic, medical 2 a registred nurse and medical 3+ a MD (this one set hard in the rules).

In MgT, as a doctor is described as medical 2+, medical 1 should be a registred nurse and medical 0 would be quivalent to a corpsman/paramedic (so, more than first aid, that would not be represented. I guess it can be assumed anyone with military/agent (and possibly scouts) background should have some basic first aid/CPR training).
 
Skills

CT skills were radically different than MgT skill use. In CT you had to look up each skill individually to get the success roll. i.e. Admin 7+, Air Raft 5+ etc. Some skills with multi levels had no meaning, some they were a DM and on some (Admin) they applied in some cases but not all. This was all well and good as PC's usually had very few skills.

MgT issues skills on a scale more like Mercenary and other 4+ Books. They all work on 8+ including 0 level skills. Consequently Skill 0 in MgT is equivalent to Skill 1 in CT. Which is why MD title is now 2+.

As to Engineering having skill breakdowns this is how it's done in real life on large ships. There was a Scout skill (Small Ship Systems IIRC) that treated engineering as in CT to allow 1 man Scouts, but while it appears somewhere in a rule book (Core or Scout?) it seems it was not meant for the final cut.

In USN Engineering has among others, Boiler Tech(Defunct) Machinist Mate, Electricians Mate, Gas Turbine System Technician, Engineman, Machinery Repairman (they make parts in shops) and Hull Maintenance Technician (which has virtually nothing to do with hulls, it maintains hard fixtures in hull i.e. pipes).

As to original question on staffing it depends on crew skills. If you have pilot 1, Astrog 5, you can combine both jobs into one. Likely 2-3 engineers are best as is multi stewards so 1 guy isn't harried to death on call 24/7. Such stewards of course can be cross trained as gunners, engineers, pursers etc. The rule on multi-tasking is when doing two things at once i.e. Pilot and Gunner. If doing one thing only i.e. gunner the fact he is a steward doesn't matter. CT & MgT staffing is theoreticaly based on 1 skill possession only per position.
 
In USN Engineering has among others, Boiler Tech(Defunct) Machinist Mate, Electricians Mate, Gas Turbine System Technician, Engineman, Machinery Repairman (they make parts in shops) and Hull Maintenance Technician (which has virtually nothing to do with hulls, it maintains hard fixtures in hull i.e. pipes).

In the US Navy, the Machinist Mate Nuc, perform duties in nuclear propulsion plants operating reactor control, propulsion and power generation systems. They handle the PP & drives. One skill. They do it all. Not unreasonable to have PP & drives as one skill in Trav.
 
Agreed. As I see it, in CT/MT medical 0 equals to first aid/CPR training, medical 1 to a corpsman/paramedic, medical 2 a registred nurse and medical 3+ a MD (this one set hard in the rules).

I wouldn't tie it quite so firmly to certification level, although of course the rules do set the level of Medic-3 for a licensed MD. If you've been around medical personnel much, you realize that sometimes experienced paramedics or nurses know more about situations they encounter regularly than most MDs. Plus some doctors flake out and become burned out and careless, which I would reflect as a reduced level of Medic skill, regardless of the license held.

So we could see some Medic-3+ paramedics or nurses, and some MDs with less than Medic-3.

Mostly quibbling about edge cases I suppose, as in general I agree with your statement for the minimum Medic skill levels for certification. :eek:
 
I wouldn't tie it quite so firmly to certification level, although of course the rules do set the level of Medic-3 for a licensed MD. If you've been around medical personnel much, you realize that sometimes experienced paramedics or nurses know more about situations they encounter regularly than most MDs. Plus some doctors flake out and become burned out and careless, which I would reflect as a reduced level of Medic skill, regardless of the license held.

So we could see some Medic-3+ paramedics or nurses, and some MDs with less than Medic-3.

Mostly quibbling about edge cases I suppose, as in general I agree with your statement for the minimum Medic skill levels for certification. :eek:

Are 25+ years as a nurse (I guess in US would be registred nurse) enough to qualify for been around medical personnel much :devil:?

Yes, I understand you quite well, but this would (IMHO at least) beter be treated as experience once in play (for those versions that have it), while if the skill is learned from formal training (and I understand so is any skill achieved in CharGen), it represents certification.

As I told time ago in another thread, I guess in emergency situations I'd act as medical skill 3-4, but god takes pity of anyone I had to practice even the simplest surgery to... In this case my skill would be quite under 3.

In any case I use it because in the only (AFAIK) skill where such a hard statement (medical 3 in CT/MT, 2 in MgT means a MD) is given.
 
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Keep in mind: Level 0 can be taught in a dozen hours or less.

CPR is thought in a 10 hours course in Spain, while a full first aid course is about 40 hours (advanced specialized first aid may take a little more or just be a follow up course that runs from 10 to 40 hours, some times more and for which you need basic first aid as prerequisite).
 
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CPR is thought in a 10 hours course in Spain, while a full first aid course is about 40 hours (advanced specialized first aid may take a little more or just be a follow up course that runs from 10 to 40 hours, some times more and for which you need basic first aid aas prerequisite).

Also, Pilot -0 (ability to handle routine flying situations) would require much more than 12 hours...
 
CPR/First-Aid training is a 2 day course in Alberta Canada working for Alberta Healthcare as a security guard. A I say make the pilot a navigator, as most careers I believe that have a character learn Pilot also have a chance to learn navigation. With the aid of an expert program, no penalties to either skill unless your in some strange encounter like running from pirates while evading SDB's while plotting a jump.
 
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