(more mud in the water) how about something along these lines. it's not meant to represent any particular career, the skills are just filler for now. the idea is that as per ct the player chooses between personal, technical, and the two advanced tables, then either chooses which line in the table and rolls for the skills listed therein or rolls for which line in the table and chooses the skills listed therein. whichever section is diced can have lines or skills repeated to reflect their greater likelihood. this enables both randomness and choice.
PERSONAL
Physical (Strength++, Dexterity++, Endurance++)
Personal (Intelligence++, Education++)
Social (Carousing, Liaison, Social Standing++, xxx, xxx, xxx)
Combatives (Pistol, Blade, Brawling, xxx, xxx, xxx)
xxx
xxx
TECHNICAL
Vehicle (cascade)
Technical (Mechanics, Communications, Damage Control, xxx, xxx, xxx)
Combat (Tactics, Recon, Armor, Weapons(cascade), xxx, xxx)
xxx
xxx
xxx
ADVANCED
Technical (Electronics, Mechanics, Communications, xxx, xxx, xxx)
Combat (Tactics, Leadership, Armor, weapons(cascade), xxx, xxx)
Gunnery (Lasers, Missiles, Sand, xxx, xxx, xxx)
xxx
xxx
xxx
ADVANCED (ED 8+)
Medical (Medical, Robotics, xxx, xxx, xxx, xxx)
Technical (Computer, Gravitics, Robotics, Electronics, xxx, xxx)
Flight (Pilot, Navigation, Engineering, xxx, xxx, xxx)
Combat (Fleet Tactics, Ship Tactics, Leadership, xxx, xxx, xxx)
Administration (Administration, Liaison, Leadership, xxx, xxx, xxx)
xxx