Supplement Four
SOC-14 5K
Here's another little rule I've implemented in my game over the last several months that is working quite well. My players really like it. Other GMs may be interested in it as it allows for frantic gun play episodes during your campaign while still keeping Classic Traveller combat very deadly--the other foot planted squarely in "Traveller Reality", so to speak.
This rule is an extension of my enhanced Classic Traveller combat rules that can be found here in a thread.
If you want to peruse those rules, click on the link (no need to regurgitate it all here), but the basics of this stun rule are....
...that a single stat being reduced to 0 in combat does not necessarily mean that the character is knocked unconscious for 10 minutes.
Under official CT rules, damage without any stat reduced to 0, and damage that reduces a single stat to 0, are both Minor Wounds. The difference is that, with a single stat reduced to 0, the character with the minor wound is also knocked unconscious.
The really serious wounds with CT characters start when two stats are reduced to zero. Minor Wounds (cuts, abrasions, light burns, bruises, fatigue, etc) = damage, and damage w/ 1 stat-0. Serious Wounds (gunshots, deep stabs, broken bones, or worse) = damage w/ at least 2 stat-0.
My questions was: Where does a "stun" come into play? Where is it that a character can be momentarily dazed (and maybe even knocked down) for a mere combat round but then able to regain his wits and continue the fight?
Classic Traveller has no such animal. So, I put one in there. And, as I said above, it's been a real hit with my group--I thought I'd share here.
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Classic Traveller Stun Rule
When one stat is reduced to 0, the damaged character may make a 2D END check. If successful, the character is stunned for 1 round, able to function normally after that penalty, and the stat reduced to 0 is raised to 1. If the check fails, then the character falls unconscious for 3D minutes (average of 10 minutes).
STUN CHECK = 2D for END or less
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Example
Andy James 78A469
Andy is wounded in combat. His physical stats are reduced to 546 before he takes additional damage from a second enemy, making his stats 305.
Andy makes a 2D END check, rolling 2D for 5 or less. If Andy failes this check, he has been knocked unconscious for 3D minutes.
But, if Andy makes the check, he will loose his next turn but be able to act normally thereafter with his physical stats at 315.
This rule is an extension of my enhanced Classic Traveller combat rules that can be found here in a thread.
If you want to peruse those rules, click on the link (no need to regurgitate it all here), but the basics of this stun rule are....
...that a single stat being reduced to 0 in combat does not necessarily mean that the character is knocked unconscious for 10 minutes.
Under official CT rules, damage without any stat reduced to 0, and damage that reduces a single stat to 0, are both Minor Wounds. The difference is that, with a single stat reduced to 0, the character with the minor wound is also knocked unconscious.
The really serious wounds with CT characters start when two stats are reduced to zero. Minor Wounds (cuts, abrasions, light burns, bruises, fatigue, etc) = damage, and damage w/ 1 stat-0. Serious Wounds (gunshots, deep stabs, broken bones, or worse) = damage w/ at least 2 stat-0.
My questions was: Where does a "stun" come into play? Where is it that a character can be momentarily dazed (and maybe even knocked down) for a mere combat round but then able to regain his wits and continue the fight?
Classic Traveller has no such animal. So, I put one in there. And, as I said above, it's been a real hit with my group--I thought I'd share here.
=================================================
Classic Traveller Stun Rule
When one stat is reduced to 0, the damaged character may make a 2D END check. If successful, the character is stunned for 1 round, able to function normally after that penalty, and the stat reduced to 0 is raised to 1. If the check fails, then the character falls unconscious for 3D minutes (average of 10 minutes).
STUN CHECK = 2D for END or less
-------------------------------------------------
Example
Andy James 78A469
Andy is wounded in combat. His physical stats are reduced to 546 before he takes additional damage from a second enemy, making his stats 305.
Andy makes a 2D END check, rolling 2D for 5 or less. If Andy failes this check, he has been knocked unconscious for 3D minutes.
But, if Andy makes the check, he will loose his next turn but be able to act normally thereafter with his physical stats at 315.