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CT Experience System (1st draft)

Originally posted by Kaale Dasar:
I don't think that anyone will try to up skill levels much, because with the current setup you will almost never succeed, and each try costs XPs.
You're probably right...which is the point. We're trying to model in-game character improvement with character generation--skills go up once every one or two game years.

It's possible to do it if a player is determined, but most of the time, they will use the XP to draw on experience.
 
Originally posted by Kaale Dasar:
I don't think that anyone will try to up skill levels much, because with the current setup you will almost never succeed, and each try costs XPs.
You're probably right...which is the point. We're trying to model in-game character improvement with character generation--skills go up once every one or two game years.

It's possible to do it if a player is determined, but most of the time, they will use the XP to draw on experience.
 
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