I'm writing a kind of CT lite, for a quickstart kit to promote French Traveller.
I'm stil not sure about chargen, but the resolution system looks like that :
Action resolution
All challenging actions have a difficulty threshold.
average => 6
hard => 8
very hard => 10
extreme => 12
impossible => 14
To attempt a task, the player has to roll two six-sided dice, add them to the level of the corresponding skill, and another bonus based on the appropriate characteristic.
If characteristic <= threshold x 0,5 => -1 to roll
If characteristic >= threshold => +1 to roll
If characteristic >= threshold x 1,5 => +2 to roll
If the total is equal to or greater than the threshold, the task is achieved.
Combat
Strength is associated to close combat, dexterity is associated to range combat.
Armor
No armor : threshold 6
Jack armor : threshold 8
Cloth armor : threshold 10
Range combat
Threshold +4 if in close combat with a long firearm (rifle...)
Threshold +2 if range > 50m
Threshold +4 if range > 500m (unless using a rifle with sights)
Close combat
Threshold +1 per level of the foe's skill in brawling or blade combat.
Damage
Damage dice are shared, as the victim wants, among their three physical characteristics. Exception : the first wound is applied to a random characteristic.
Is a physical attribute falls to 0, the character is unconscious.
Is two physical attributes fall to 0, the character is in a coma.
Is three physical attributes fall to 0, the character is dead.
Conscious or unconscious characters recover half their damage points in 10 minutes : the rest wears off with medical care, or at least three days of rest.
A coma requires urgent medical care.
Equipment
A credit is approximately equivalent to an euro, if you want to estimate prices. Here are some sample costs :
Armes
Fists (free, damage 1D) : the natural weaponry of Humaniti
Foil (100 Cr, damage 1D) : a sport and prestige weapon
Dagger (10 Cr, damage 2D) : a small blade for defense
Club (free, damage 2D) : improvised weapon, used with the brawling skill
Body pistol (520 Cr, damage 2D) : a small non-metallic firearm
Cutlass (100 Cr, damage 3D) : the standard starship blade weapon
Rifle (220 Cr, damage 3D) : a long and precise firearm
Auto rifle (1.000 Cr, damage 3D) : may fire twice a round
Auto pistol (210 Cr, damage 3D) : the basic small firearm
Submachinegun (520 Cr ; damage 3D) : fires twice a round
Large sword (300 Cr ; damage 4D) : a very heavy 2-handed weapon
Shotgun (160 Cr ; damage 4D) : a rifle for hunting
Silencer (200 Cr) : for auto pistols
Electronic Sights (2.000 Cr) : light-amplifying sights
Armor
Jack (50 Cr) : Heavy leather clothes.
Cloth (250 Cr) : Bulletproof suit.
Vacc suit (10.000 Cr) : A space suit.
Vehicles and ships
Car (4.000 Cr) : ...
Al-terrain vehicle (30.000 Cr) : ...
Air/raft (600.000 Cr) : ...
Slow boat (15.000.000 Cr) : ...
Scout / Courier (29.430.000 Cr) : ...
Free Trader (37.080.000 Cr) : ...