tbeard1999
SOC-14 1K
I came across some CT material I created in the early 80s and thought I'd share. I ran heavy combat oriented games and occasionally had mass battles to resolve. Rather than use the abstract systems of Mercenary, I used a couple of existing board war games. My main go-to game was GEV. It was a very simple, fast moving game that could be played in very short time periods. The units were defined with attack, range, defense and movement. Very simple odds based combat system. Attack strengths ran from 1 (very lights weapns) to 6. 4 was the rating for heavy MBTs, 2 for light tanks, etc. All you had to do was rate the battlefield systems in GEV terms, and off you went. So, in a TL10 game that had early grav tanks facing TL8 tanks, the ratings would look like this. The TL10 MBTs had an attack strength of 4 range of 4 and a defense strength of 4. They moved like GEVs (I.e., 4 then 3). The TL8 MBTs had an attack strength of 3, range 2, defense 2, movement of 3. TL10 infantry had double the attack and defense strength of the standard GEV infantry. TL8 infantry had standard GEV ratings.
A good size battle could be resolved quickly and easily in 30-45 minutes. The key was to rate everything relatively. In other words, the most powerful direct fire weapon should be in the 4 range, the best defense around 3, best non-hover or grav movement 3, etc.
For infantry heavy games, I'd often use Squad Leader (without the supplements).
Anyhow, this proved a lot of fun when used for critical battles.
A good size battle could be resolved quickly and easily in 30-45 minutes. The key was to rate everything relatively. In other words, the most powerful direct fire weapon should be in the 4 range, the best defense around 3, best non-hover or grav movement 3, etc.
For infantry heavy games, I'd often use Squad Leader (without the supplements).
Anyhow, this proved a lot of fun when used for critical battles.