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[CT or Mong T] What skills for LEOs?

Leitz

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Baron
What skills would you give law enforcement officers in a mostly TL 7-10 game? There are municipality, Planetary, System, and InterSystem issues to deal with. Close by areas have TLs up to 14.
 
[MgT2] Admin, Advocate, Athletics, Carouse, Deception, Drive, Electronics(Surveillance), Flyer(Rotor,Grav), GunCombat, Investigate, Leadership, Melee, Persuade, Recon, Science(Forensic), Stealth, Streetwise, and Tactics...

A rural cop might add Survival?
 
What skills would you give law enforcement officers in a mostly TL 7-10 game? There are municipality, Planetary, System, and InterSystem issues to deal with. Close by areas have TLs up to 14.

CT: Brawling, Legal, maybe streewise, liaison, intrusion, and admin, depending upon nature of duty. Forensic if a detective.
 
in a mostly TL 7-10 game? ... Close by areas have TLs up to 14.

a tlE criminal is likely to run rings around them. carousing, to make friends with the tlE programmers and nobility they'll need to get anywhere, and high-level administration/computer to follow the protocol rules and "paper" trails.
 
Definitely streetwise for undercover officers

for streetcops in general too. s.w.a.t. or tech investigators probably don't have much call for it, and the nobility investigations branch probably won't see much use for it.
 
I think it was Merchant Prince (CT Book 7) that used the "must have the right skill to fill the slot". What do you think about rank systems that require a skill before a rank (Streetwise before getting an Undercover promotion), etc? Or is it better to just automatically give skills to people filling that role?
 
What do you think about rank systems that require a skill before a rank (Streetwise before getting an Undercover promotion), etc?

that's how it should be done, of course. but real-world agencies frequently are forced to bypass this and rely on on-the-job training.

Or is it better to just automatically give skills to people filling that role?

give? nevah! have 'em earn it through role-play.
 
Between Worlds #1 had a CT basic chargen article for police/detectives.

Freelance Traveller #47 had a CT basic chargen article for investigators.

Freelance Traveller #54/55 had a CT/MT chargen article for law enforcement.

Freelance Traveller #57 had one for TNE.

Freelance Traveller #58 had one for MT.
Freelance Traveller #62/63 had an MT one for Ministry of Justice.

There's also intelligence career ones also. Just search the RPGGeek article database using 'character generation'.
 
Thanks all! I have set up the initial lists and divided them into three parts; Standard Skills, EDU 8+ skills, and "First Term" skills. The latter can be duplicated in the other lists, but gives the new LEO a "Career Path" skill based on potential types of jobs. Code is on GitHub and comes with the usual "use it for free if you want, don't blame me if it breaks something." I still need to go read those articles Agorski posted.

If anyone is interested in adding their own spin on a career, the docs/New_Careers.txt file shows how.
 
I was military police in the US armed forces where I did law enforcement patrol for a year, and am now an attorney.

My take based on that perspective for patrol/first level enforcement:
Drive (wheeled vehicles)-1
Pistol-0 or 1
Rifle or shotgun-0 or 1
Brawling-1
Admin-1
Computer-0
Streetwise-0 or 1

They may have Medic-0

Investigators would add some level of forensics and perhaps a higher level computer skill

SWAT/SORT teams would add a higher level rifle/SMG and higher pistol skill, but their tactics are limited in scope and may only be a zero level
 
MGT1E had that Agents supplement book, of which about half of the depicted careers were various LE incarnations, plus Bounty Hunters if you count that.
 
Between Worlds #1 had a CT basic chargen article for police/detectives.

Freelance Traveller #47 had a CT basic chargen article for investigators.

Freelance Traveller #54/55 had a CT/MT chargen article for law enforcement.

Freelance Traveller #57 had one for TNE.

Freelance Traveller #58 had one for MT.
Freelance Traveller #62/63 had an MT one for Ministry of Justice.

There's also intelligence career ones also. Just search the RPGGeek article database using 'character generation'.

Star Cops! in Dragon magazine #113, September 1986

The article was also published as Cops! A TRAVELLER Police Character Generation System in Different Worlds magazine #46, May/June 1987

Then of course there is Dead or Alive The Bounty Hunter as a Career in Traveller in White Dwarf magazine #70, October 1985
 
LBB1 only:
admin, air/raft, ATV, bribery (works both ways), computer, forgery (works both ways), gambling, medic, streetwise, vehicle, pistol, rifle, shotgun, brawling, baton (club?)
 
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