Here's a mechanic I've wanted to do for years now, but haven't had the random spare time and wild inclination to chase down and actually WORK on:
2d12 < Characteristic Mod + Skill Mod - Difficulty.
"Characteristic Mod" is the controlling characteristic. An average characteristic of 7 produces a mod of +7.
"Skill Mod" is three times the listed DM from the skill descriptions in CT Book 1. For example, many skills at level 1 produce a mod of +2. Thrice that is a +6. A mod of +3 balloons to a +9. Vacc Suit may get ridiculous at these rates, so some moderation may be called for...
"Difficulty" is based on the scale:
Easy: +5
Average: +0
Difficult: -5
The curve is gentler than 4d6, and has two more entries to boot.
2d12 < Characteristic Mod + Skill Mod - Difficulty.
"Characteristic Mod" is the controlling characteristic. An average characteristic of 7 produces a mod of +7.
"Skill Mod" is three times the listed DM from the skill descriptions in CT Book 1. For example, many skills at level 1 produce a mod of +2. Thrice that is a +6. A mod of +3 balloons to a +9. Vacc Suit may get ridiculous at these rates, so some moderation may be called for...
"Difficulty" is based on the scale:
Easy: +5
Average: +0
Difficult: -5
The curve is gentler than 4d6, and has two more entries to boot.
Code:
2: 1 0.7% spectacular success
3: 2 1.4%
4: 3 2.1%
5: 4 2.8%
6: 5 3.5%
7: 6 4.2%
8: 7 4.9%
9: 8 5.6%
10: 9 6.2%
11: 10 6.9%
12: 11 7.6%
13: 12 8.3%
14: 11 7.6%
15: 10 6.9%
16: 9 6.2%
17: 8 5.6%
18: 7 4.9%
19: 6 4.2%
20: 5 3.5%
21: 4 2.8%
22: 3 2.1%
23: 2 1.4%
24: 1 0.7% fumble
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