This is what the folks who designed Mega Traveller did, and broke ship design in the process.
They found they needed way more fuel for the power plant than HG fuel requirements and as a result opted to reduce jump fuel requirement - hence splitting MT ship design off into its own little drive paradigm completely at odds with every other version.
I kind of gathered reading between the lines that MT plays more like Triplanetary with the fuel burns then anything else. Which isn't a bad thing, just not the easygoing go where I will vibe most Traveller players are accustomed to.
Hmmm well now you got me wondering.
Ok to get a power plant A on Boomslang's posted chart we need a 500 MW fusion reactor, since 1 EP = 250 MW.
At TL9 we can get 6 MW per cubic meter. We need approximately 84 cubic meters of power plant or 6 tons, 2 tons over (at higher tech levels it would be smaller).
Cost 16.8 MCr, twice the LBB2 rate.
The fuel burn rate is 1 liter per megawatt per hour. So 500 liters per hour at full power.
Traveller fuel ton is of course 14,000 liters.
So at full power that ton will last 28 hours.
20 tons of fuel, you have approximately 23 days- right in range of a reasonable two jump/transit 8 days on planet/station set of activity.
Same plant at TL 13, 9 MW per cubic meter. Requires 56 cubic meters, 4 tons so right at LBB2 value but still 11.2 MCr. Fuel use the same.
Ok, let's take on a Type C Merc Cruiser, power plant M or 24 EP by the chart, requiring 6000 MW or 6 GW. We'll use TL 13 since that seemed to result in matching size if nothing else.
9 MW per cubic meter again at TL 13, that's 667 cubic meters of power plant or 48 tons, more room needed then LBB2's M plant size of 37 tons, and more expensive at 133 MCr vs. 96.
6000 liters per hour, a Traveller ton of fuel will only last 2.33 hours. Type C has 30 tons set aside, that would only last- 70 hours, almost 3 days. The ship has that 48 ton reserve, so it could get up 182 hours or 7.58 days- long enough to jump then run out.
HG doesn't help, it comes up with 24 tons for power plant fuel tonnage.
So Striker fusion power plants out of the box do not scale well for fuel use, not surprising.
There IS the scaling rule, the bigger the plant the more efficient it is, up to 3x the base output per cubic meter at one starship ton. That could be extended to deliver 'proper' sizing and plant cost-but does nothing for the flat fuel usage rule of 1.5 liters per megawatt-hour.
Nor does any of this address fuel usage for reaction drive, if that is part of one's conception or at least in use at lower TL.