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CT Scavenger Career

Jame

SOC-14 5K
This career is my version of the Classic Traveller port of Mongoose Traveller's Scavenger career.

Enlistment 6+, DM +1 if Str 6+, +2 if Int 7+
Survival 7+, +2 if Dex 9+
Position 6+, +1 if Int 9+
Promotion 9+, +1 if Str 8+
Reenlist 5+ (originally 4+ but that seems a bit too easy.)

Personal Development Skills: 1.) +1 Str, 2.) +1 Dex, 3.) +1 End, 4.) +1 Int, 5.) Streetwise, 6.) Gamble
Service Skills: 1.) Vacsuit, 2.) Recon, 3.) Mechanic, 4.) Streetwise, 5.) Vehicle, 6.) Electronics
Education Skills: 1.) Survival, 2.) Mechanic, 3.) Carouse, 4.) Gun Combat, 5.) Demolitions, 6.) JoT
Advanced Education Skills: 1.) Astrogate, 2.) Medical, 3.) Pilot, 4.) Computer, 5.) Engineer, 6.) Forgery

Rank 1: Apprentice, Rank 2: Scavenger, Rank 3: (not named), Rank 4: Master, Rank 5: (not named), Rank 6: Legend
Automatic Skill: Enlistmen, Mechanic; Rank 4 Pilot (OR Streetwise at GM's discretion)

Muster:
Material: 1.) Low Passage, 2.) +1 Int, 3.) Weapon, 4.) Mid Passage, 5.) High Passage, 6.) TAS Membership [NOT a TAS member's hip!]
Cash: 1.) 1000 Cr, 2.) 2000 Cr, 3.) 5000 Cr, 4.) 10000 Cr, 5.) 20000 Cr, 6.) 30000 Cr, 7.) 100,000 Cr

Scavengers may, at GM's discretion, begin at 13, 14, 15, 16 or 17 years old instead of at 18. Upon mustering out, player may switch low, middle or high passage for any piece of non-weapon, non-ship piece of equipment, such as a hand computer, toolkit or vacsuit. At GM's discretion, the cascade skill of "Vehicle" may include Vacsuit or Ship's Boat, and the cascade skill of "gun combat" may include melee combat and brawling. In addition, a character may take a level of Broker in place of Streewise on the Career Skills table or JoT on the Education table (and may still take either Streetwise or JoT if the result is rolled again), or if available, the skill of Scrounging taken instead of Carouse, Streetwise or Electronics/Mechanic, though the skills replaced may also be taken if the result is taken again.

The original game method of scavenging is to use Carouse or Streetwise to find parts or places to scavenge, and use Mechanic, Electronics or Engineer to the actual identification and scrounging of the parts.

Scavengers are those who pick over the remains of battlefields, old cities and the leavings of civilization to gain parts and other things that, even though discarded, may still be valuable. Many youths take up this career because of either crushing poverty or lack of other options (most don't make it, but your characters are "quote special unquote"). Even though there is no scavenger's guild as such, many of the more experienced, or at least more sensible, scavengers often group together in crews, thus creating organizations with rank. Indeed, there are a few crews that have gone on for generations, raising their children to be scavengers and wandering the cosmos in search of the next big score.

However, given their nomadic lifestyle, scavengers are not eligible for retirement pay (and good luck collecting it in any case).
 
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I love this idea! Having only just gotten into traveller and picked up the CT books, I was starting to wonder A) why there weren't more non-military options and B) why the 'classless' last category was never more developed or given an extended chargen like the other 5. I feel like this and your Drifter both make great opportunities for both!

Also, perhaps the scavenger would be especially well-suited to a skill that allows them a DM bonus when selecting speculative cargo to transport elsewhere, given their experience identifying items of value among the scavenged to sell and knowing where best to sell them?
 
Well, there is Supplement 4, which is the non-military types. Though it doesn't have either scavenger or drifter classes...

I like your idea, but I think it might be more accurate (well, for me, and taking a page from d20 Star Wars) to have the Scavenger gain a DM to identifying useful stuff in trash, and figuring out how to either salvage it for use (kludging together a handgun or a grav-belt) or using it for trade (homemade mechanical kit for sale! get them before the megacorporations do!).

Though being able to ID a good or dangerous item in something that someone's trying to slip past you as "trash" could be worth a DM too, as in "hey! that piece of trash looks too much like the power cell for a PGMP! What do you think you're trying to pull!?!" :devil:
 
Great work on this one. I especially like the options of early 'enlistment', similar to Belters in other systems/versions. Makes perfect sense, especially in the case of families of scavengers.

One alteration/alternative that comes to mind: No Ships?

Instead of "TAS Membership", you could make it where a 6 results in the following (or similar) cascade of ships [or make it a "7" result, with a DM +1 for at least 5 terms served]:

First Result - 10-ton Small Craft
Second Result - 30-ton Ship's Boat
Third Result - Shuttle (95 or 100-tons, depending upon the system in use)
Fourth Result - Type-S Serpent-Class Scout/Courier
Fifth Result - A Free/Far Trader?

Obviously, any Scavenger fortunate enough to gain a significant ship is 1) Old, and 2) Extremely patient and/or lucky.
Just as obviously, only the highest result attained applies; you get either the 10-ton Gig OR the 30-ton Ship's Boat, not both.

And (this goes without saying) any such ship is ***OLD***, perhaps centuries so. Scavenging parts for it is still probably a way of life for the recipient, so it's almost as if he/she is still in his old line of work...
 
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http://www.crazyabouttv.com/salvage1.html
 
Great work on this one. I especially like the options of early 'enlistment', similar to Belters in other systems/versions. Makes perfect sense, especially in the case of families of scavengers.

I would also go so far as to allow early enlistment beginning at 13/14/etc. for Drifters as well (runaways, for example, and with several types of abused at that).

One alteration/alternative that comes to mind: No Ships?

Instead of "TAS Membership", you could make it where a 6 results in the following (or similar) cascade of ships [or make it a "7" result, with a DM +1 for at least 5 terms served]:

First Result - 10-ton Small Craft
Second Result - 30-ton Ship's Boat
Third Result - Shuttle (95 or 100-tons, depending upon the system in use)
Fourth Result - Type-S Serpent-Class Scout/Courier
Fifth Result - A Free/Far Trader?

Obviously, any Scavenger fortunate enough to gain a significant ship is 1) Old, and 2) Extremely patient and/or lucky.
Just as obviously, only the highest result attained applies; you get either the 10-ton Gig OR the 30-ton Ship's Boat, not both.

And (this goes without saying) any such ship is ***OLD***, perhaps centuries so. Scavenging parts for it is still probably a way of life for the recipient, so it's almost as if he/she is still in his old line of work...

Not a bad idea, and I like using repeats of the result to improve the level of ship. Being sure that the 10-ton vessel is not a fighter, that is. In My Not Humble Opinion (IMNHO) this works best if either noone else has a ship or if noone else has taken a career where they could have, though if you have a merchant PC with, say, a 400 ton subbie, the scavenger could own the launch. :devil:
 
This is good!

I know I have this on a disc somewhere and forgot about it; thanks for bringing it back to our attention. I like NPCs that have skill sets take make sense to thier life style.

Thanks.

Lou
 
It was on a disc somewhere? Which disc? (I came up with this on my own; I'd love to see the other version of it.)

Oh, and a refinement to the possibility of a ship:

In addition and at the Referee's discretion, the benefit of "TAS" may be replaced by a spaceship; applying the following table for each result of "TAS/Ship:"
First Result - 10-ton Small Craft
Second Result - 30-ton Ship's Boat
Third Result - Shuttle (95 or 100-tons, depending upon the system in use)
Fourth Result - Type-S Serpent-Class Scout/Courier
Fifth Result - A Free/Far Trader (any vessel up to 400 tons, with type, size and armament again at GM's discretion - remember that the GM giving a Type T should usually be so the GM can have adventures based upon the harrasment that the Navy will give, e.g. "Where in hell did you dig that up and why in hell haven't you sold it back to us?!?")
 
It was on a disc somewhere? Which disc? (I came up with this on my own; I'd love to see the other version of it.)

Oh, and a refinement to the possibility of a ship:

In addition and at the Referee's discretion, the benefit of "TAS" may be replaced by a spaceship; applying the following table for each result of "TAS/Ship:"
First Result - 10-ton Small Craft
Second Result - 30-ton Ship's Boat
Third Result - Shuttle (95 or 100-tons, depending upon the system in use)
Fourth Result - Type-S Serpent-Class Scout/Courier
Fifth Result - A Free/Far Trader (any vessel up to 400 tons, with type, size and armament again at GM's discretion - remember that the GM giving a Type T should usually be so the GM can have adventures based upon the harrasment that the Navy will give, e.g. "Where in hell did you dig that up and why in hell haven't you sold it back to us?!?")

Looks great!
 
Clarification

It was on a disc somewhere? Which disc? (I came up with this on my own; I'd love to see the other version of it.)

Hi Jame,
I meant that I had copied this write up back when you first posted it and saved it to a personal disc as a backup when I changed computers some years ago. Seems I could be more clear more often than I thought.

Lou
 
Hi Jame,
I meant that I had copied this write up back when you first posted it and saved it to a personal disc as a backup when I changed computers some years ago. Seems I could be more clear more often than I thought.

Lou

So your computer was psionically precognitive? Sweet!

(What I mean is that I still don't understand; having it on your computer years ago is impossible, because I posted it just last week.)
 
The Calendar Compliance Branch will hear of this!

So your computer was psionically precognitive? Sweet!

(What I mean is that I still don't understand; having it on your computer years ago is impossible, because I posted it just last week.)


Wow, now I am looking for the proverbial Hiver behind the curtain. I followed the link to this thread and I swear the posting date was back in 2006!

Ok, I’ll admit it was more likely a memory lapse due to old age, etc, etc. All confusion and delay aside, I have copied these for my game and hope you have more files to share.

Thank you.
 
Wow, now I am looking for the proverbial Hiver behind the curtain. I followed the link to this thread and I swear the posting date was back in 2006!

Ok, I’ll admit it was more likely a memory lapse due to old age, etc, etc. All confusion and delay aside, I have copied these for my game and hope you have more files to share.

Thank you.

I'd rather you enjoy these and not worry about age.:) If anything comes to mind (hmmm, mafia career?) I'll post it.
 
season to taste

Hi Jame,
The more I look at this career the more I want to test it out on my players! In copying and formatting this write-up I amended the Rank and Muster Out tables to all have seven items, see below:

Ranks Mustering Out Benefits
After Position Material Cash Vessel Sub-Table
01: Apprentice 1. Low Passage 1. 1000 First Result - 10-ton Small Craft
02: Scavenger 2. +1 Int 2. 2000 Second Result - 30-ton Ship's Boat
03: (not named) 3. Weapon 3. 5000 Third Result - Shuttle (up to 100-tons)
04: Master 4. Mid Passage 4. 10000 Fourth Result - Type-S Serpent-Class Scout/Courier
05: (not named) 5. High Passage 5. 20000 Fifth Result – An X-Boat (with Solar Sail*)
06: Legend 6. Vessel Table* 6. 30000 Sixth Result – A Free Trader
07: Celebrity 7. Vessel Table* 7. 100,000 Seventh Result – A Far Trader

I added the X-Boat with solar sail after I remembered the Traveller adventure “Miscommunication” by Steve Winter. It involves the options an X-Boat pilot has after surviving a mis-jump and needing to somehow get his vessel from point A to point B within a star system.

Will someone please point me at the instructions for embedding a table into a post?
 
Hi Jame,
The more I look at this career the more I want to test it out on my players! In copying and formatting this write-up I amended the Rank and Muster Out tables to all have seven items, see below:

Very cool! I hope your players enjoy it as much as I do. (Hmmm, after the Shadowrun game that finally seems to be forming finishes, maybe I'll try again to talk my LGS fellow gamers into doing a Traveller campaign, the Kursis Charter, and start off with actual chargen this time.)

Ranks Mustering Out Benefits
After Position Material Cash Vessel Sub-Table
01: Apprentice 1. Low Passage 1. 1000 First Result - 10-ton Small Craft
02: Scavenger 2. +1 Int 2. 2000 Second Result - 30-ton Ship's Boat
03: (not named) 3. Weapon 3. 5000 Third Result - Shuttle (up to 100-tons)
04: Master 4. Mid Passage 4. 10000 Fourth Result - Type-S Serpent-Class Scout/Courier
05: (not named) 5. High Passage 5. 20000 Fifth Result – An X-Boat (with Solar Sail*)
06: Legend 6. Vessel Table* 6. 30000 Sixth Result – A Free Trader
07: Celebrity 7. Vessel Table* 7. 100,000 Seventh Result – A Far Trader

I added the X-Boat with solar sail after I remembered the Traveller adventure “Miscommunication” by Steve Winter. It involves the options an X-Boat pilot has after surviving a mis-jump and needing to somehow get his vessel from point A to point B within a star system.

Will someone please point me at the instructions for embedding a table into a post?

I have no idea, unfortunately. This is generally why I organize my tables horizontally (noting that I call what you did "vertically").

What is the provenance of the adventure "Miscommunication?" Where's it from?
 
"Miscommunication" how ironic considering my recent posts

This is a solo adventure for an X-Boat pilot; very nicely done actually. The author is Steve Winter and it was available free somewhere but I'll have to research that later. The adventure itself is formatted so that you choose an action, roll some skill checks and go on to a numbered event depending on your choices and skill checks.

Lou
 
Seeing this career more or less as the human equivalent to the varg scrounger, IMO there should be a posibility to earn the broker skill. I'd suggest to change one of the space included skills in the Advanced Education table (perhaps Navigation (BTW in CT the skill was called Navigation, not Astrogation), as is the least related to scarvenging) to space (already existing in CT after book 6 scouts, as is broker, so you need to play with oth skills for this post to have any sense).

The reasoning after this change I suggest is the fact that the vargr skill scrounging (quite aplicable here IMO) may also be used as streetwise or broker at -1.

Another possibility would be to allow the vargr scrounging skill to be exceptionally attained in this career, even if you're not vargr (perhaps instead of oe of the mechanic skill rolls).

Another change I'd suggest would be about ships obtained as mustering out. As they are scarvenged ships, probably built with scarvenged parts or taken from battlefields, I'd suggest them to be not more than TL 13 (if playing in the 3I, TL reduced accordingly if another millieu) and unarmed, one of these conditions being forfeited if exchanged by one roll. Also I'd allow them (when small craft) to be exchanged by gravitic vehicles (even combat ones, with the same TL limits, as they probably come from battlefields).
 
I would suggest the rule that a character may take a level of Broker in place of Streewise on the Career Skills table or JoT on the Education table (and may still take either Streetwise or JoT if the result is rolled again).

Having never encountered the Vargr CharGen, especially the one with Scrounge as a skill, I (taking a cue from the Star Wars d20 2nd Ed book) had intended that Scrounging be a mix of Carouse, Streetwise and Electronics/Mechanic - Carouse/Streetwise to find the parts, and Mech/Elec/Engineer-if-possessed-by-character for the actual identification and scrounging of the parts. ... Hmm, this is going into the original post for when/if I run my own campaign.

However! If you (anyone) has access to the appropriate Vargr source, I would suggest switching Scrounge in for Carouse, JoT, Mechanic or Electronics, minding that the original skill may still be taken if the result is rolled again. (My preference is to roll for survival and skill per year, to give characters as skilled CT Bk4/5/6/7 characters; promo and commission are rolled per term. But this is for all, and I expect you to modify to suit.)
 
I would suggest the rule that a character may take a level of Broker in place of Streewise on the Career Skills table or JoT on the Education table (and may still take either Streetwise or JoT if the result is rolled again).

Well, I suggesed this place because i feel brocker should be more as advanced education that as career or education ones, as well as not to take other skills away, as I agree streetwise and JoT are good skills for a scarvenger (I even think JoT sould appear more than once in the tables)

By the way, another rationale for having access to broker skill is the fact that those scarvengers must sell what they find to live, though they're most like the weelers that the brokers, as HT divided them.

Having never encountered the Vargr CharGen, especially the one with Scrounge as a skill, I (taking a cue from the Star Wars d20 2nd Ed book) had intended that Scrounging be a mix of Carouse, Streetwise and Electronics/Mechanic - Carouse/Streetwise to find the parts, and Mech/Elec/Engineer-if-possessed-by-character for the actual identification and scrounging of the parts. ... Hmm, this is going into the original post for when/if I run my own campaign.

They apeear in the Vargr alien modules (both CT and MT's V&V). The skill of scrounger is told to be more as second hand dealer than a real scarvenger, and so it's more related to streetwise/broker than to mech/elec/engineer...

However! If you (anyone) has access to the appropriate Vargr source, I would suggest switching Scrounge in for Carouse, JoT, Mechanic or Electronics, minding that the original skill may still be taken if the result is rolled again. (My preference is to roll for survival and skill per year, to give characters as skilled CT Bk4/5/6/7 characters; promo and commission are rolled per term. But this is for all, and I expect you to modify to suit.)

This is also fixed in MT with the special duty roll (gives you another skill) and the fact that rolling 4 over what you need in position, promotion and specila duty gives you 2 skills instead of 1.

Rolling survival each year needs to lower the survival number or will result in quite more (nearly fourfold) chaacters killed while CharGen than expected by the system.
 
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