While I like mid-size ships universes (<= 20KTd - just big enough for ST:TOS/TAS and SFTM ships), I'm not nostalgic for book 2 design. I'd use the HG design, and a tons per hit mode.
System | Td per hit can take | notes |
Bridge | 20 | |
Computer | 1 | |
Power plant | 3 | From LBB2 rate |
Jump Drive | 5 | From LBB2 rate |
Maneuver Drive | 2 | From LBB2 rate |
Fuel | 20 | |
Cargo bay | 25 | |
Passenger Quarters/Seats | 20 | |
Turrets, Barbettes to 5Td | --- | 1 each |
Major Weapons | 10 | (10, 50, 100 Td Bays at 1, 5, 10) |
Armor | 0.2 | 5 hits per TD. |
Hull integrity | 50 | |
Carried Craft (not Small Craft) | 1 per 25 Td | |
Small Craft | own | Small Craft round down. |
Custom Hit Locations tables, too...
Fill by most hits allocating things to slots in the following order [7, 8, 6, 9, 5, 10, 4, 11, 3, 12, 2]; break ties by tonnage. Do not include Armor. If slots empty, reallocate, dividing the biggest n systems in twain, where n is number of empty slots. Put critical hits as 2 or 12 (designer's choice)
If too many types installed, combine smallest together 2-3 per line.
Armor always goes on 7 if installed, and as many other locations as its rating, but doesn't count for filling the table. Where the armor fits on the chart is a design decision.
Systems damaged past hits remaining shift towards 7. empty 7 is crit
So the type S would have
Item | Tons | Hits | Hit location | -=-=- | 2d6 | Location hit | |
Hull | 100 | 2 | 7 | | 2 | Computer or Turret | ↙ |
Bridge | 20 | 1 | 5 | | 3 | Maneuver | ↙ |
Computer | 1 | 1 | 2 | | 4 | Power Plant | ↙ |
PP | 4 | 1 | 4 | | 5 | Bridge | ↙ |
MD | 1 | 1 | 3 | | 6 | Fuel | ↙ |
JD | 10 | 2 | 8 | | 7 | Hull Integrity | Critical |
Quarters | 16 | 1 | 10 | | 8 | Jump Drive | ↖ |
Turret | 1 | 1 | 2 | | 9 | Cargo | ↖ |
Fuel | 22 | 1 | 6 | | 10 | Quarters | ↖ |
Air/Raft Bay/Raft | 4 | 1 | 11 | | 11 | Air/Raft | ↖ |
Cargo/mission bay | 21 | 1 | 9 | | 12 | Critical | ↖ |
The Air/raft and PP could be swapped.
I've used this, tho' not recently.
I have been making damage tracks with checkboxes since 1986...
Hunter or MJD also came up with the same idea of tons per hit separately, as I found out in the T20 playtest.
The custom tables idea is inspired by Brilliant Lances...