why not this:There is a balance to be had between making characteristics too powerful and not worth the bother.
2- : -2
3-4 : -1
5-9 : 0
A-B : +1
C+ : +2
why not this:There is a balance to be had between making characteristics too powerful and not worth the bother.
8+, without a doubt if it's to be CT+.Originally posted by Zakrol:
characteristic/4 is an intersting question, but do you make the target 7 or 8 for an average task?
My system and Siggs system are quite the same - roll 2d6 above a target number with modifiers. The only real difference is in determining a +2 attribute DM - which I'll simply integrate as I like it better than mine.Originally posted by robject:
Aramis' system: 2 (Aramis, Zakrol)
Employee's system: 1 (Employee)
Sigg's "Aramis Variant": 4? (Sigg, robject, jappel?, flykiller?)
understand and agree completely. but I'd like to say this.in an RPG session we want to keep the chart look-ups and arcane modifiers to a minimum, in order to keep play flowing smoothly.
no flame taken, your response was entirely civil. disagreement is not flame.No flame intended, sir!
My system and Siggs system are quite the same - roll 2d6 above a target number with modifiers. The only real difference is in determining a +2 attribute DM - which I'll simply integrate as I like it better than mine. </font>[/QUOTE]Holy crap, Mr. Employee 2-4601. With your unexpected and gracious offer of truce and compromise, I think you've brought us to critical mass.Originally posted by Employee 2-4601:
</font><blockquote>quote:</font><hr />Originally posted by robject:
Aramis' system: 2 (Aramis, Zakrol)
Employee's system: 1 (Employee)
Sigg's "Aramis Variant": 4? (Sigg, robject, jappel?, flykiller?)
The attribute derived bonus is +1 if your characteristic is equal or greater than the set task difficulty, +2 if your characteristic is equal or greater than the next higher task difficulty. [/quote]Okay, that's fine! BUT...the Char/4 is going to be easier on everyone's brain, I think...AND...would you consider?Originally posted by Sigg Oddra:
Another idea.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> 2d6 roll required
Easy/routine task 4+
Typical challenge 8+
Difficult 12+
Extreme challenge 16+
.
DMs + relevent skill
+ attribute derived bonus
+/- equipment derived midifier
+/- environmental/situational derived modifier</pre>
[/quote]Absolutely! And that still lets me have my intermediate task levels as an option!Originally posted by robject:
Would 'extreme' be okay? I don't mind adding Hopeless, and Formidable is a good choice too.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;"> 2d6 roll required
Easy 4+
Average 8+
Formidable 12+
Extreme 16+
Hopeless 20+
.
DMs + relevent skill
+ attribute derived bonus (characteristic / 4)
+/- equipment derived midifier
+/- environmental/situational derived modifier</pre>
This is pretty much what was discussed a few months back and I really like it. 6,7,8 are average stats and should give no skill bonus, change the DCs (did I really write that? ) to 3,6,9,12,18. The 4,8,12,16 spread feels just a bit too coarse, but 4,6,8,10,12,14,16 feels too fine.Originally posted by Zakrol:
It still has the large area of no effect in the middle - a bit like the D&D needing 15+ on 3d6 to get bonuses in the older editions.
A different view of the Aramis system would be lower the target to 6 from 8 and use:
2: -2
3-5: -1
6-8: 0
9-B: +1
C-E : +2
F: +3
which is basically what you are suggesting except for values 5, 9 and F. To me, the plus is that it narrows the middle plateau a bit.
Something else mentioned a few months back, and another thing I quite like.Originally posted by Zakrol:
Also - do we want to poach a couple of d20 concepts, namely the idea of 'take 7' to reflect a calm unpressured task attempt and 'take 12' to reflect unlimited attempts?