The basis of my system (read
it's thread for handling varius situations, such as opposed tasks etc, even though it's a bit outdated; if a contradiction with this post exists, this post overrides the thread):
2d6 roll required
Easy 4+
Average 8+
Formidable 12+
Extreme 16+
Hopeless 20+
DMs + relevent skill
+/- attribute derived bonus
+/- equipment derived midifier
+/- environmental/situational derived modifier
Attribute derived modifier is -1 if the attribute is less than the target number, -2 if the attribute is less than the target number of the
next lowest difficulty, +1 if the attribute is equal or greater than the target number and +2 if the attribute is equal or greater than the target number of the
next highest difficulty.
Each task has one relevant skill and one relevant attribute. Combat (whether personal, vehicle or naval) is based on tasks. Task system attribute DMs replace the LBB1/LBB4 favorable/minimal weapon DMs.