B
Black Globe Generator
Guest
Another outstanding thread, worthy of a bump.
One point about the relationship between RL tech and TU tech: When I was younger I used to get a little frustrated with Traveller for not "keeping up with the times" as reflected in what was current in science fiction and science fact. Why OF COURSE there would be cybernetics and cloning and nanotech and whathaveyou in the TU - just look at what's being done in RL! It messed with my suspension of disbelief.
As I got older, I understood a little better why this wasn't necessarily so. The issues of social acceptance and legal restraints have already been covered pretty thoroughly, but the one that I haven't heard mentioned is the OTU setting conceit that I've used for a great many explantions, for my players and myself, over the years: The Long Night.
The recovery of technology doesn't have to be an inexorable march forward - it's reasonable that a society could develop a technology, lose the use of it, and reconstitute itself along different lines as new concepts come into vogue.
How does this translate into the TU? Not every TL 14 planet may offer neural nets because their biochemical sciences followed a designer drug approach to improve reflexes and cognition instead, obviating the need for such 'crass' devices as electromechanical implants.
The Long Night makes it possible to break with our RL bias as to what technologies are likely to develop, and what their appropriate tech level would be based on our own experiences, in a way that encourages suspension of disbelief, IMHX.
One point about the relationship between RL tech and TU tech: When I was younger I used to get a little frustrated with Traveller for not "keeping up with the times" as reflected in what was current in science fiction and science fact. Why OF COURSE there would be cybernetics and cloning and nanotech and whathaveyou in the TU - just look at what's being done in RL! It messed with my suspension of disbelief.
As I got older, I understood a little better why this wasn't necessarily so. The issues of social acceptance and legal restraints have already been covered pretty thoroughly, but the one that I haven't heard mentioned is the OTU setting conceit that I've used for a great many explantions, for my players and myself, over the years: The Long Night.
The recovery of technology doesn't have to be an inexorable march forward - it's reasonable that a society could develop a technology, lose the use of it, and reconstitute itself along different lines as new concepts come into vogue.
How does this translate into the TU? Not every TL 14 planet may offer neural nets because their biochemical sciences followed a designer drug approach to improve reflexes and cognition instead, obviating the need for such 'crass' devices as electromechanical implants.
The Long Night makes it possible to break with our RL bias as to what technologies are likely to develop, and what their appropriate tech level would be based on our own experiences, in a way that encourages suspension of disbelief, IMHX.