I just noticed a subtlety that escaped me when I last really played CT (in the 1980s), and I'd never gone back and reread it for comprehension...
This is subtly worded so that one can justify either per parsec or per jump pricing.
A jump 3 ship charging the same price for passage as a J1 for the same destination, for a distance of 3 parsecs, means that the prices are per parsec.
Differences in starship jump drive capacity have no
specific effect on passage prices. A jump-3 starship charges
the same passage price as a jump-1 starship. The difference
is that a jump-3 ship can reach a destination in one jump,
while the jump-1 ship would take three separate jumps
(through two intermediate destinations, and requiring three
separate tickets) to reach it. Higher jump numbers also
may make otherwise inaccessible destinations within reach.
But for two ships of differing jump numbers going to the
same destination in one jump, each would charge the same
cargo or passage price.
specific effect on passage prices. A jump-3 starship charges
the same passage price as a jump-1 starship. The difference
is that a jump-3 ship can reach a destination in one jump,
while the jump-1 ship would take three separate jumps
(through two intermediate destinations, and requiring three
separate tickets) to reach it. Higher jump numbers also
may make otherwise inaccessible destinations within reach.
But for two ships of differing jump numbers going to the
same destination in one jump, each would charge the same
cargo or passage price.
This is subtly worded so that one can justify either per parsec or per jump pricing.
A jump 3 ship charging the same price for passage as a J1 for the same destination, for a distance of 3 parsecs, means that the prices are per parsec.