Isn't summoning Cthulhu and building jump drives the same task?
Well both operating languages for those functions are base21... So pretty much yes...
Isn't summoning Cthulhu and building jump drives the same task?
Isn't summoning Cthulhu and building jump drives the same task?
Say you have a player that's supposed to be a highly skilled military veteran yet wants to do things that are clearly... putting it bluntly, militarily stupid... and will likely get the party killed or seriously in deep doo doo. To me this is playing the character contrary to their nature and background.
I find the idea of a player needing to know stuff for their character to be able to do it to be silly and not very logical.
How many players can summon a servant of Cthulhu? How many players can build a jump drive?
We play rpgs to do stuff we can not do in the real world...
Plenty of people are bad at their jobs. Very experienced people planned the Bay of Pigs or Operation Eagle Claw. Every day trained medical professionals make mistakes that kill people, incompetent lawyers fail their clients, licensed cosmetologists give bad haircuts.
What Mike said.
In games we can replicate this with complex tasks that require multiple rolls.
So, how would you deal with a player, or even players, that have characters that are radically different from the player's own experience and background? I thought about this when another thread here brought up tactics.
Say you have a player that's supposed to be a highly skilled military veteran yet wants to do things that are clearly... putting it bluntly, militarily stupid... and will likely get the party killed or seriously in deep doo doo. To me this is playing the character contrary to their nature and background.
How do you deal with a situation like this?
If the mistake is a basic lack of knowledge that their character should have but the player doesn't, I'm all for supplying the missing information and making a suggestion.
I thought this would be more along the lines of, "What to do when all the players but one have a lot of skills."
I played at one table where everyone had 4-6 terms and one player had one term with no commission nor advancement. The poor character could still do stuff, but wasn't the gunner, the engineer, the pilot, the fighter, etc. He was the character who held the tools for the other characters.
This is less an issue for campaigns than it is for one-shots.
I thought this would be more along the lines of, "What to do when all the players but one have a lot of skills."
I played at one table where everyone had 4-6 terms and one player had one term with no commission nor advancement. The poor character could still do stuff, but wasn't the gunner, the engineer, the pilot, the fighter, etc. He was the character who held the tools for the other characters.
This is less an issue for campaigns than it is for one-shots.