Nasty bugger, yes. The design notes show the hull armor at factor 15, with agility 6, but yes, it was a blend of tech. That kind of armor requires higher tech than Arden had (but the maneuver drive doesn't), so it would have had to have been the hull itself that was produced by the Darians.Originally posted by Capt. Blacklight:
As I seem to recall it was a blend of tech as well, the Hull and I think the power plant were bought from Darrian, and the rest was built on Arden.... Interesting use of a small boat in a mini carrier mode.
No jump drive though, this is strictly and SDB/Rider. Still, unless you are engaging big guns, a flight or two of these would mince things up very nicely assuming you could get them into play fast enough.
Well, granted. But in a two year+ campaign, that doesn't amount to a great deal of time percentage. We did use it a bit after poor Roger died at Kelthladi, but the thing never saw combat.Oh come on Rhys, that month sitting around Arden, Hidding from Every Fedhead, Zho, and Customs puke they had... that's what you call seldom? Mind youAfter that, it was mostly used as a training vessel for Engineers and New pilots, Although I seem to recall a bit of running around in her myself.
I suppose the relevance here is the quality of the plans. What I sketched out was (in my opinion) just enough to allow for play, but not so much that the project took me forever to finish. While its important to a degree to have these details correct, its still only a game. A good balance needs to be struck between how much time you have to devote to a project without infringing on your real life stuff, but still be realistic/reasonable/usable enough to enhance game play.
After all, once all is said and done the deckplans you produce should enhance game play, not detract from it. If deckplans are something you enjoy as an end in and of itself... then by all means throw the kitchen sink at the project. For our purposes, a cursory "think through" of where stuff should logically be was enough, and three hours of photoshop work did the rest. Oh, the scale is eyeballed as well.
So I guess the whole issue of how detailed or accurate a set of plans needs to be depends on two things. 1) The needs of the group using it. and 2) How much effort the archetect wishes to put into it. If you are going to post something on the internet for wide scale usage, then it should probably be as accurate as you can manage, because other users will have different needs. If the project (like the 'Fish) is not intended for use outside your group, then your own analysis of how "good" the thing should be is up to you.
YMMV.