• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Deckplan-Outpost

Mithras

SOC-14 1K
I've been asking around for a deckplan for a science base, mining outpost or something similar.

In the end I made my own: a modular science base. I hope it makes sense :)

base.jpg


Each unit is 6x8m, which is in CT is 48sqm, or 96 tons. say 100 tons including hydraulic supports and self-erecting machinery.

The complex depicted is a total of 600 tons and has fuel for 18 months, though fuel can be sourced locally. Typical occupancy is 10 scientist/engineers double bunking. One is research head, another is executive. All are ATV-0 and Vacc-0 or higher. The staff includes one scientist with Leader-1, one with Mechanics-1 and one withic Medical-1. This is a minimum. To double the occupancy, the organization simply adds a second level to the accomodation block, and doubles all supplies.
 
Last edited:
I sketched it out in my lunch break and inked it in after work - so if you can use it - fantastic.

I know I have a use for it. My next job is to draw out a few 'mining modules' using the oil rig I posted up, as a base.
 
not be negative on a GREAT creation but maybe you could move the 4 lockers
into the area for dining and lounge and move the control center to where the 4 lockers
were? it seems you wouldn't want the galley or lounge next the control center
like that where people would be crossing back and forth...
 
Last edited:
ha, ha! that was exactly my idea ... I imagined the Nostromo, with a point where people just congregated and hung out, its not a ship's bridge after all.... and its not designed after anything outside of my head either. ;) In a movie sense, everyone meets there ...

For a RL science lab, maybe galley and lounge should have their own module next to the accommodation module. But equipment lockers need to be near vacc-suits and airlock.

not be negative on a GREAT creation but maybe you could move the 4 lockers
into the area for dining and lounge and move the control center to where the 4 lockers
were? it seems you wouldn't want the galley or lounge next the control center
like that where people would be crossing back and forth...
 
Yeah, not to knock the OP but, all you really need is a version of Paint Shop Pro with it's clone brush. (or if Photoshop or any of a dozen other graphics exe's do the same)

You can place two pictures side-by-side then click on one image -- say an existing
deckplan from Future Armada with all sorts of already drawn nice technology in it
and CLONE it to the other picture sort of a "build your own".

Granted, deckplans that aren't made by the same system will look patchwork, but you
should be able to find a group of deckplans that are abundant enough to come up with something reasonable.


>
 
I think I would design them so they can be put together in any combination. As it is now they can only be assembled in particular order and number.

So here is an example. See how the doors now allow any combo to be put together?
Basic_Moduel.PNG


That way a base could also expamd as needed later on. New ship arrives and brings more moduels and people etc.

Just an idea.

Daniel
 
I think I would design them so they can be put together in any combination. As it is now they can only be assembled in particular order and number.

So here is an example. See how the doors now allow any combo to be put together?
That way a base could also expamd as needed later on. New ship arrives and brings more moduels and people etc.

Nice. I've been toying with the same idea - but I'd used a "standard cargo module" format - 15x3x3 (10 dTon) container as a basis.

That size as it nearly matches a modern day long truck/train/ship container. That gives it something a little more concrete to compare too.
 
Thanks for the comments. I don't do alot of deckplans, but I know what I like sort of thing. I apologise for my paper-based low-tech method :)

Believe it or not,I did intend it all to be 100% modular, but it sort of went to pot. I will certainly redo that part. Veltyen, your idea to base the modules on cargo containers is a good one,but it would limit you alot in size wouldn't it? I was thinking back to the old Traveller Modular Pressurised shelter that came out in an early JTAS - and build larger versions for big scout ships to haul.
 
Thanks for the comments. I don't do alot of deckplans, but I know what I like sort of thing. I apologise for my paper-based low-tech method :)

Believe it or not,I did intend it all to be 100% modular, but it sort of went to pot. I will certainly redo that part. Veltyen, your idea to base the modules on cargo containers is a good one,but it would limit you alot in size wouldn't it? I was thinking back to the old Traveller Modular Pressurised shelter that came out in an early JTAS - and build larger versions for big scout ships to haul.

We all started our planning on paper. Well, at least those of us old grogs.

As to the cargo container idea, http://www.containerhouse.com/
 
Or find a starship deckplan that's close to what you want and use MS Paint or another program and "erase" anything you don't need.

Couple that with the clone brush and you can get some decent floorplans.

Another is to use GOOGLE Images and search for "floorplans" or "deckplans"


>
 
Modular modules...

I like what you've done a lot, and agree with most of the suggestions made.
Especially casquilho's "fits anywhere" concept.*

Presumably you would want to configure your load so commercial ships could carry it as cargo, even if the ISS had some capability. If I remember correctly, the modules as drawn would fit inside a fat trader from the back (?). Better to design within the carrying capability of common existing commercial equipment. If the modules fit through the nose of a fat trader, then fuel bladders could be carried in the rear, giving you 2x J-1.

*Insert off-topic digression here:
I have worked from a 4 dton container out. My efforts to insert a hastily done graphic have failed.

My "Ballard standard" cutter module: A Long Box that contains 7 such 4 ton modules, side-by-side, with cargo doors on either side providing a 3m x 3m opening. 2 dtons at one end provide access from both sides, top and bottom, and one end even when module is stuffed with containers. Cargo doors mate with each other. Ships can be designed to have flat mating surfaces to maximize the utility of deck cargo. My version of the 800-ton Merc cruiser, which is streamlined, can carry the normal 2 modules inside, two loaded cutters, plus 13 modules as deck cargo, with the deck cargo interconnected with the ship. The performance is reduced to J-2 and M-2, and the deck cargo destroys the (noncanonical!) streamlining. One the other hand, using 4 dton "Merc Modules," with two small double occupancy staterooms apiece, you can get a light Battalion in a Merc Cruiser, rather than a platoon, all with equipment which, if widely used enough, can be leased, reconfigured, etc. The same can be used to carry a company-plus on a far trader.
 
Can I just check my tonnages with you guys? At 6x8m a single module covers 48 squares - which according to Traders & Gunboats is equal to 24 tons - which looks about right..?

I looked at the Type R, and if what I heard isright (the cargo deck is two stories in height) than a module can enter its rear cargo door. Stacked ontop of each other, the hold hasthe capacity for 6 modules, the complete sciencebase I began with. That sounds great!

I'm redrawing this weekend, but I'm limited to Paint or Word or something I think.

The possibilitiesare endless: mining modules, farming stations, telecom relay stations, etc. I can see the IISS pioneering these.
 
Can I just check my tonnages with you guys? At 6x8m a single module covers 48 squares - which according to Traders & Gunboats is equal to 24 tons - which looks about right..?

Only if it is 7 metres high.

A dTon is generally 13.5 or 14 m^3. This is generally approximated as a 1.5x3x3 volume.

Squares are generally 1.5m rather then 1m. Height is generally approximated as 3 metres. This is how you end up with 2 (1.5 wide x 1.5 long x 3 high) squares equaling a dTon.

6x8 (x3m high) squares (9x12x3 metres) is 24 dTon.
 
Inspired by this thread, I went and spent the day fiddling with the above-mentioned LBB3 pre-fabricated cabin / advanced base in SketchUp. At 2m x 6m x 6m, it's a pretty snug module, too. To make it truly modular, I've had to go with a frame into which you plug modular panels (nominally 2m high and 1.5m wide). So far, the panels can be walls, walls with windows, walls with really big windows, internal walls, internal gazed walls, hatches, hatches with windows, internal doors, internal doors with windows. You should be able to plug these together ad infinitum, although structural limitations (IMTU) only allow them to be stacked three high.

I need to post some jpgs, don't I?
 
Back
Top