Rhialto the Marvelous
SOC-13
No, it's not you. It tripped me up, too.
In other news, I hate roll-under. I know, it's purely psychological. But then, so are a lot of rules. I need "higher = better."
Also, variable number of dice = bleargh. I'm not a maths person. With a fixed numder (d20, 2d6), I can calculate a probability in like .3 secs. With variables, I need like 3 to 5 secs. As a player, that distracts me from the immersion, and as a GM, it can trip me up.
I may want to make a task "tough-but-doable" and may end up making it nigh-impossible. Because in order to determine the probability I essentially need to do the task res in my head beforehand. Assiging the difficulty level is not enough here--I need to look at the specific player's char & skill also.
In other news, I hate roll-under. I know, it's purely psychological. But then, so are a lot of rules. I need "higher = better."
Also, variable number of dice = bleargh. I'm not a maths person. With a fixed numder (d20, 2d6), I can calculate a probability in like .3 secs. With variables, I need like 3 to 5 secs. As a player, that distracts me from the immersion, and as a GM, it can trip me up.
I may want to make a task "tough-but-doable" and may end up making it nigh-impossible. Because in order to determine the probability I essentially need to do the task res in my head beforehand. Assiging the difficulty level is not enough here--I need to look at the specific player's char & skill also.