I actually, like S4, love to run games.
However I have a healthy dose of really liking to play as a player too.
But as much as I would like to be a player in a game be it Traveller or AD&D/OD&D or even Call of Cthulhu I always end up running 99% of the time.
(no intended self-aggrandizing follows)
And the simple reason is that my gaming group (current and former members) always ask me to run. They tell me often how much the always enjoy my games and prefer me over the other local Referees/GMs/DMs/etc.
When the local con starts approaching, I get constantly hounded about if I am going to run games at the con, even from people who only have gamed with me at the con.
Granted they could be blowing sunshine up my backside just to get someone to run games - but seriously, there are GMs a plenty around here. Every person in my home group is a GM, and all of them I think are pretty darn good at it. But even then only 2 of them have semi-regular games they run. I have even had a couple of them cancel their regular games so they could play in my games.
Frankly put - I don't get it. I do ok as a GM. I don't do fancy maps or make up silly voices for all the different NPCs. I don't ever have loads of notes and plan extensively for whatever they may want to do in the game. I can't count the times I've forgotten rules in the middle of game and had to stop to look something up or if I didn't have a book handy, tell them that I will need to make a ruling on the fly.
I think I have screwed up at one time or another every technical thing a good GM should be able to do - yet they let it go.
Now this may sound a bit of self back slapping but here is why I think they like my games and want me to GM all the time.
I never screw them - But I never coddle them and I try to remain as close to 100% consistent as I humanly can where arbitrary rulings are needed.
I try to never ever railroad them into a situation. If they want to go east and my adventure dictates that they must go west then I screwed up and I have to make it fit on the fly or toss the notes and do it off the cuff.
Over the years I have gained a reputation as the guy who can organize/run a coherent , fun, and interesting game from scratch on 5 minutes notice. Be it one of the many RPGs I know to scenarios for Battletech and other games of that type.
But none of that comes easy. I would be the first to admit that I couldn't even begin to run games players like if it wasn't for a couple of long time GMs/DMs I had for many years that took the time to show me what it takes thur example and then playing in my early games and giving me a lot of constructive feedback.
This is why I never agreed with the saying good DMs are just born too it. I've seen a lot of decent DMs that had a gift but they could have been so much better if they would have taken the time refine what they do if nothing else but to cut out inconsistencies. Nope, DMs aren't born, they are made over time through the school of "I can't believe how bad I just ran that game." And IMO you never ever become a Master Game Master or some silly thing.
Like the player - heck even more-so - it is a constant learning process regardless of rule sets or game genres.
All in all, as much as I would love to play more, I am always happy when I run a game and people have a good time playing it - and even though I used to moan when someone asked me to run a game, now I look at it as the greatest compliment they can pay me.
They want me to direct their fun for a few hours out of their busy schedule when they could have just as easily gone to the movies or stayed home and watched tv or played Xbox.
As a DM/GM/Referee (in my opinion) that is really pretty dang cool and if ya don't think it is the least bit flattering - then there's something wrong with ya.
As an aside,
I hate to be a pessimist but I have had the feeling for a number of years now that Game Masters are becoming a dying breed. There just isn't enough of the younger guys/gals coming up to take over the seat at the head of the table as the groups get older. I know a number of my friends that have young kids are starting them out gaming early on like they were but too many times I've heard them lament that by the time they turn 14 -16 yrs old they almost always lose interest in P&P RPGs, Miniature games, and forget about pushing cardboard around on maps.
Anyway
Sorry for the huge digression. It is just something that keeps coming up lately and well, you all got stuck with it.
Jerry