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Does Mongoose Traveller leave you cold?

even TnE?

I had a lot of fun with TNE although I do agree the house system wasn't the best design it could have been. I am listed as a playtester on Fire Fusion and Steel...a confused one most of the time but I did help playtest it :)

Quite frankly, if the 1248 stuff that Avenger published would still be available under the new license (because I sadly was unable to get most of it, particularly the print versions).I'd consider using MGT to run it.

Allen
 
If all there is to the CT crowd is the ones who hang out on this message board the game would be doomed to failure anyway. That is simply not enough people to maintain any sort of product line.
Before MgT was announced, there were at least two publishers releasing new CT and CT-compatible material, plus two companies releasing new lines of miniatures for Traveller.

Why do you think Mongoose was interested in the license in the first place? If the audience for the game was restricted to the gamers "who hang out on this message board," then that would make Mongoose look pretty ridiculous for investing so heavily in the line.
 
I know a few people who talk about how much they love to play CT but they never actually play the game. That has been my experience at the FLGS. all the RPGers talk about how much they love CT, Its like saying you love CT gives you gamer street cred. I ran a CT game for years before converting over to MgT, Or should I call it core MgT + CT supplements, And I am very happy about it.

I am rambling.

I used to be a CT zealot but MgT has changed that.
 
Before MgT was announced, there were at least two publishers releasing new CT and CT-compatible material, plus two companies releasing new lines of miniatures for Traveller.

Why do you think Mongoose was interested in the license in the first place? If the audience for the game was restricted to the gamers "who hang out on this message board," then that would make Mongoose look pretty ridiculous for investing so heavily in the line.

Notice the use of the word "if"

Allen
 
I saw the IF. Still not sure people are playing traveller as much as they are talking about playing traveller on boards and what not. Ive got a good group that plays but thats a drop in the bucket compared to the people who play D&D.
 
Ive got a good group that plays but thats a drop in the bucket compared to the people who play D&D.
Over here the German version of Mongoose Traveller seems to be doing sur-
prisingly well while the German version of D&D 4e has been terminated by its
publisher after the core rulebooks did not sell as well as expected.
 
I have heard 4e was a huge flop. Thats what the guys at my FLGS say anyways. I do know that two of the three D&D groups that use the store to game are still using 3.5D&D while one uses 4E. Sadly none of them want to play traveller.
 
Notice the use of the word "if"
Yes, I noticed that you were offering a series of strawmen to set up another round of pass-aggro attacks on the rest of the Traveller community.

Do you realize you're your own worst enemy?

Now, I believe this thread was originally about reactions to MgT. I've finally read the core rulebook, at long last. I created a couple of characters, to see how chargen works, and I staged a fight between three combatants, to see how the combat rules play. I didn't try out the starship construction or combat rules or the planet building rules.

The final result is much better than the playtests, IMHO; good call on stripping out the Stupid Dice Tricks for one. Overall the core rules retain the feel of CT, but with details that are "off" for someone familiar with the original. There are little bits of implied setting that don't mesh with the OTU of the past thirty years scattered throughout the rules, so every few pages something would just go *CLANK!* for me. That was to be expected: Mongoose's intention wasn't to appeal to Traveller gamers satisfied with their game already (see Signs and Portents 48, p. 11).

There are a few things I just flat dislike. Skills are devalued and personal attributes overvalued: I prefer the spot modifiers for attributes common in CT so I can tailor the challenges on a case-by-case basis. The skill training rules are terrible. I don't care for armor-as-damage-reduction: it makes some weapons effectively useless against some forms of armor. Snapshot is etched on my brain at this point, so MgT's d20 combat system simulacrum doesn't appeal.

The artwork isn't bad, but it's not Dietrich, Barr, Jacquays, or Keith. I fully cop to nostalgia on that one.

If I was just picking up Traveller for the first time, I might like MgT. As someone playing Traveller literally for thirty years, using both the GDW materials and an abundant supply of third-party books and articles plus my own tried-and-tested house rules, MgT is irrelevant to me. I didn't see anything in the core rules that haven't been done before, and often better, for CT.

On one level I am pleased about MgT: it has a new generation of gamers excited about Traveller again. As I noted in another thread, it's fun to peek in on the forum at Mongoose once in awhile and see new gamers exploring the OTU, or creating their own universes. Fresh eyes, and fresh perspectives.

I think there are a couple of implications for those of us who've played for years. There is a new pool of Traveller players discovering the OTU, but they're going to associate it with Mongoose's system. Will this be a barrier for us in recruiting new players for our classic games? I haven't recruited any new players in over a year, so it will be interesting to see what happens when we decide it's time to bring in a new gamer to our existing campaign.
 
They will only associate the OTU with Mongoose if Mongoose actually releases more than just one book set in the OTU.
 
Yes, I noticed that you were offering a series of strawmen to set up another round of pass-aggro attacks on the rest of the Traveller community.

Apparently you missed the memo...the one fron Hunter about no more personal attacks in this thread. We had kind of moved on from all of this though...I fail to see how your insult is anything other than an attempt to start this whole flame war up again. Its too bad too because the rest of the post was actually fairly interesting.

attacking "the rest" of the Traveller community? A bit of exaggeration there don't you think? Who exactly did I attack? I stated a fact....the number of people who frequent a message board such as this is a small fraction of the people who actually buy and play a game. Such a number cannot keep a game alive. IF they could, they'd still be printing the CT reprints wouldn't they? (I still need to get a few of those). I certainly did not attack any fans of MT, TNE, T4 or even T5, so I can't really see where the "rest" of the community comes in.

You prefer CT. Great. Play it and enjoy it.

Allen
 
I’m boycotting Mongoose Traveller until they make miniatures. Not real logical, but I’m sick of making due miniatures wise. With all the RPG material, that is available for Traveller, I want to see a commitment to making quality miniatures, then I will start buying new stuff.
 
They will only associate the OTU with Mongoose if Mongoose actually releases more than just one book set in the OTU.
As I said, there are a number of little details that represent changes to the OTU scattered about the rules. Take merchant characters: in MgT free traders don't hold ranks (i.e., 4th Officer, Captain, etc.) and the career references a "merchant marine." Both of those are changes from books one and seven.
 
As I said, there are a number of little details that represent changes to the OTU scattered about the rules. Take merchant characters: in MgT free traders don't hold ranks (i.e., 4th Officer, Captain, etc.) and the career references a "merchant marine." Both of those are changes from books one and seven.

For what it's worth I don't see those as changes :)

First I don't think Free-Traders should have ranks in the same way that subsidized and commercial merchants would. I've always played it as Merchant being a commercial career and you're only a Free-Trader after you muster out (in B1, and I never liked B7, too complicated without good reason, the whole exams for promotion mess mostly).

Second I've long had Merchant Marine service as bit of colour for my own campaign. I even generated a couple Merchants with a term or two of Navy to represent it and service in various Frontier Wars. Sure it's not in the rules but it's historical and makes a great addition.

So I say hats off to Mongoose on those two extrapolations. I wouldn't bat an eye at them as changes to the OTU. I would welcome them as finally catching up with my own house rules :)
 
As I said, there are a number of little details that represent changes to the OTU scattered about the rules. Take merchant characters: in MgT free traders don't hold ranks (i.e., 4th Officer, Captain, etc.) and the career references a "merchant marine." Both of those are changes from books one and seven.

There are ranks, they lack titles. They do, however, provide benefits at ranks 1 and 3. (P.22)

Further, With MGT, it's not explicit that the ranks provided are the imperial ranks, since the Imperial Setting is not the explicit "default" setting in the way it was in MT or TNE. This was intentional on their part. Merchant Marine is equivalent to CT/MT SS and Sector lines, and Trader is equivalent to Free Trader. Broker is equivalent to the Broker branch. So the MM ref is not anything particularly new. For the OTU, where everyone uses the same basic titles, add one to the Rank number from Bk 7... and sub it in.

The lack of titles is not a lack of ranks. It's a "No formal title" kind of deal.

In fact, EVERY MGT career has Ranks, tho not all ranks have titles. (Personally I think that a mistake on their part, but hey, they didn't agree with much of my feedback.)
 
In Re Dan's Comments:

IMTU, the Merchant Marines are administered by the scout service as part of licensure, which is why the requirements and ranks are standardized... your rank as a merchant is on your Merchant Spacer's Ticket. So more than one Ship's Master holds only a 1st or even second officer's ticket... Skipper, not Captain!
 
Yes, I noticed that you were offering a series of strawmen to set up another round of pass-aggro attacks on the rest of the Traveller community.

Do you realize you're your own worst enemy?

So you decide that direct attacts on an individual are better? Do everyone a favor and restrict your comments to the system NOT the person that made the post. I'm getting really ⌧ing tired of this sniping.

Last warning for EVERYONE.
 
There is a new pool of Traveller players discovering the OTU, but they're going to associate it with Mongoose's system. Will this be a barrier for us in recruiting new players for our classic games?
Unfortunately the OTU turns out to be a major problem in the recruitment of
many new Traveller players.

Over the last few months I have heard much too often that people hesitate
to start playing Traveller, especially to start a campaign, because they feel
intimidated by the huge amount of OTU canon. The question I have been as-
ked over and over again is: "Can I do this in the Traveller background univer-
se, or will someone tell me that it is wrong ?".

For many others the OTU is simply the wrong kind of science fiction. Many of
the younger players did not grow up with Golden Age science fiction, and as
a result their ideas of a science fiction roleplaying game's universe are much
different from the ideas of the creators of the OTU. To them, the OTU just
feels outdated, a thing of the past without much of a connection with what
they consider science fiction.

Because of these and some more reasons my usual advice to newcomers is:
"Take a look at the original Traveller universe, use it if you like it, otherwise
choose or create any other setting - Mongoose Traveller is suited to and sup-
ports many different settings, not just that one."

So, the fact that Mongoose Traveller enables me to encourage even people
who would never accept any version of the OTU as their setting to play Tra-
veller is one of the main reasons why I like Mongoose Traveller - it makes Tra-
veller "approachable" for a different kind of science fiction roleplayers, too,
and in my opinion this is a very good thing. :)
 
So you decide that direct attacts on an individual are better? Do everyone a favor and restrict your comments to the system NOT the person that made the post. I'm getting really ⌧ing tired of this sniping.

Last warning for EVERYONE.


Surprised to hear you're around enough for it to bother you.
 
That is a great post Rust and I agree.

I have to disagree, at least on one point...

The "can I do this?" sounds like a cop out to me. You're the ref, it's your game, you play it how you and your players like. Who cares if someone says "That's not how the OTU does it." Anybody dictates to my game like that would get a polite "so what, shove off, we're having fun".

It reminds me of all the usual garbage comments made about Traveller. The "oh you can die in char gen" and "the game where you play old gezzers" and "shotguns in space in the far future, c'mon, get real, where's the blasters and lightsabers" and of course "backpack lasers, you're joking right" kind of stuff.

Now that is a totally different problem when a publisher or writer of licensed material is the one involved in making those kinds of decisions. They have an obligation to not stray outside the lines and deserve to be called on it when they do.
 
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