ThunderChilde
SOC-13
Could some kind mod put a stake in this thread already, it's gotten up, ever uglier, more times than most Zombies could hope for.
Could some kind mod put a stake in this thread already, it's gotten up, ever uglier, more times than most Zombies could hope for.
(I tried to mention this to them on the Mongoose site forums but they went all protective of product on me! They kind of acted like the digital age hadn't happened and it was all set out in lead type)
Are the small ship and big ship design rules compatible, and are the basic and specialized character generation systems compatible? The discrepancies between different systems is one root that I really, really do not think it would be a good idea to go back to.That said, they have nevertheless managed to take what they've done and make bits of it fun and usable--I like the small-ship building (less so High Guard) and most of the character generation (less so Mercenary, and to an extent HG) that I've seen.
Are the small ship and big ship design rules compatible, and are the basic and specialized character generation systems compatible? The discrepancies between different systems is one root that I really, really do not think it would be a good idea to go back to.
Hans
That's good to hear.Big and small ships are compatible;
Yeah, I think the Received Wisdom of the Imperium is that the smallest useful ship with a spinal mount is 20,000 T and that there's not much call for escorts bigger than 5,000. Though I know there are some 10,000 T escorts mentioned somewhere (in FSotSI?); it's a rule of thumb, not a law of nature.I just think that they did some things wrong (i.e. capital ships begin at 3,000 tons instead of 5,000 tons or better yet 10,000.
Bad Art mentally equals Bad Quality for me. Which is a shame it's like judging a book by its cover. It's shallow, I accept, but art does so much to set the tone for me, that I would enjoy the books more without the art, if it's bad art.
Also as per Whipsnades comments, lets not kill this thread just it's not popular with Mongoose fans.
I think that my thing about MgT is that they seem to have missed an essential bit of flavor that CT had (and I agree, JG did get that bit of flavor juuuuuuust right - and I wish I'd been old enough to get it when it was out!), and I think that there's something of a misunderstanding in how to actually write for Traveller, even when trying to make it a generic sci-fi rules set.
Mongoose cannot get all the honest feedback they need on their own boards, no gaming company can, and honest feedback is the lifeblood to any company.
I think that my thing about MgT is that they seem to have missed an essential bit of flavor that CT had (and I agree, JG did get that bit of flavor juuuuuuust right - and I wish I'd been old enough to get it when it was out!), and I think that there's something of a misunderstanding in how to actually write for Traveller, even when trying to make it a generic sci-fi rules set.
Odd. I would have said that CT had no flavor at all. It was full of great stuff. But bland as a month-old saltine cracker. I think MGT has far more flavor.
Can I nominate this post for POST OF THE YEAR?
Jame, you've definitley touched on something...something that is wrong with MGT.
Odd. I would have said that CT had no flavor at all. It was full of great stuff. But bland as a month-old saltine cracker. I think MGT has far more flavor.
I dunno about that. Ask many who participated in the playtest on their site.
One can make quite a reasonable argument that those of us who wanted it retained or at least wanted it minorly modified were not listened to.
(snip)
So, I suppose, even that can be filed under "not listened to".
(snip)
Me, I got quite a bit of feedback included; but unfortunately, that meant that anyone who disagreed with me (in plangen for topic), or who didn't like my approach (Aramis for one, on trade, but very politely and professionally) didn't get listened to.
So, I guess this boils down to a specific question for you, Sup4 -not a snark, just a question.
Obviously you feel that not listening was a big problem with the playtest.
So, I guess, without starting a shouting match, I'm curious as to how one resolves a situation like this, one where there is no real consensus, there are strong elements of personal taste throughout most of the issues, and often diametrically opposed opinions......and still make sure everyone feels listened to ?
How does one do that ?
* this isn't an invitiation to revisit this. Its over, the Mechanism is gone. But it wasn't a unanimous wave of agreement with Ty, not by a long shot. I'm sure Ty will confirm this.
Aren't we saying the same things here? Each one of these paragraphs end with "didn't get listened to". And, that was the point being said about Mongoose's play test--that it wasn't a playtest at all. That nobody was listened to...that I think Mongoose just wanted spelling errors reported and nothing else.
Yes. I think the playtest was a sham. I don't think they intended to actually play test the game at all.
They should have been more clear and less shady about what they were looking for. They should have said: THIS ISN'T A PLAYTEST. THIS IS THE GAME, AND OUR INTERNAL PEOPLE WILL HANDLE PLAY TESTING. WHAT WE'D LIKE YOU TO DO IS GIVE US THE GENERAL GIST OF IF YOU LIKE THE GAME OR NOT. PLEASE REPORT ANY SPELLING ERRORS YOU SPOT. BUT, KNOW THAT WE ARE NOT LOOKING FOR A MAJOR OVERHALL OF ANY OF THE SECTIONS OF THE GAME.
They needed to manage people's expectations. A "playtest" makes one feel as if he's might have a major contribution to make, when, in reality, that wasn't the case at all.
Ty's math was pretty convincing. From what I saw, the people who thought the mechanic wasn't broken were those that said, "Oh, OK, it is broken, but it doesn't bother me that much". That happens with a couple of points I brought up as well. "Yep, broken. But, don't care. It's a game."