under 20?
We got a 15 year old to play. Weaned her off Pokemon with Full Thrust, then to Traveller. She is now a dyed-in-the-wool role-player. Of course, she was born a gun-nut, so the ironmongery of the Traveller universe appealed to her.
under 20?
...with the Conan rpg (yes, Mongoose! And...it's goood!!)...
...I think it''s good to have a new publisher and hope that new material will bring new people into the fold. Do I care for it? It doesn't matter. To argue over the merits of the various incarnations is akin to arguing over the best flavor of ice cream.
In the end, we're all discussing ice cream.
So let's enjoy it.
Except for those weird, Rocky Road people.
Holy Cow! S4 *is* a Mongoose fanboi.
I just calls 'em likes I's sees 'em. Mongoose Traveller = not so good. Mongoose Conan = fantastic.
I also like the idea of linking the players somehow in character creation: my biggest issue when reffing CT was figuring out how to get the players together and why the heck they wanted to be together. There are only so many times you can start a campaign via the traditional bar fight...
And yes, those Rocky Road people are a bit off track...
I also like the idea of linking the players somehow in character creation: my biggest issue when reffing CT was figuring out how to get the players together and why the heck they wanted to be together. There are only so many times you can start a campaign via the traditional bar fight...
Hmmm: having run Mongoose Conan for ~1 year, I'd say less than fantastic, but that's my anti-d20 bias showing. I'd be interested to see what you think after running it for a while. The mechanics are about as far as you can get from 68A.
"OK, this new campaign is going to center around the three-man crew of a Scout ship. All three PCs will be Scouts, and I'm throwing in one robot as an NPC. The Scouts will still be in the Service, so I'll allow you to muster for every term but the last..."
Hmmm, S4 I really enjoy this line of text for "how to start a Traveller campaign".
Maybe someone could create a whole bunch of these to go along with the various plots in the different "Patrons" books???
Hmmm, S4 I really enjoy this line of text for "how to start a Traveller campaign".
Maybe someone could create a whole bunch of these to go along with the various plots in the different "Patrons" books???
Yeah, it is complex. And, when I said Mongoose Conan was fantastic, I didn't necessarily mean the d20 mechanics. I typically loathe d20 games, too.
But, as far as d20 goes, Conan does a lot of things "right". If I had to use d20 but could make some changes, I'd make a lot of the changes that Conan uses: Armor that absorbs damage and not makes characters harder to hit; viable defense without wearing armor (Dodge); weapons rated with armor piercing ability; STR used to modify the attack roll AND the damage roll; etc.
What I really meant, though, when I said Mongoose Conan = fantastic is Mongoose's grasp of the Conan universe. I'm a HUGE Conan fan, having read about 30 or so of the 100+ Conan novels that have been published. Mongoose has really gots its thumb on the "pulse" of the game. The atmosphere is truly Conan, and all the supplements and adventures reflect that.
Unlike MGT, where Traveller doesn't "feel" like Traveller, Mongoose's Conan hits the nail on the head. Those game books reflect the universe of Conan unlike any other Conan game I've ever seen (including the TSR AD&D version of Conan and the GURPS Conan books).
So...it's not quite the rules I'm talking about (although Mongoose did a superb job fitting d20 to Conan). It's the background and adventures and "universe" oriented material that I'm talking about.
Conan is grim and gritty and "realistic" dark fantasy.
The Mongoose books do a great job of making me feel the same way I do when I read a good Conan story.
And, that's top knotch praise for any rpg.
Instead of doing the usual, rolling up generic characters and squeezing them into a campaign, consider looking at your story first (as I suggested in the above post with the Scouts example), or consider looking at your environment in which you will set or begging the adventure (as I've done here, looking at Aramanx).
And, remember, "homeworld" doesn't mean the character is visiting from another world. It means he's spent most of his life here--so his career should reflect that.
Take a look at what careers are possible given the environment, and then look at the careers you allow and make changes if necessary (no laser weapon skill will be earned by the Aramanx Army sergeant that is mustering out....this guys knows M-16's, .45 autopistols, jeeps, and helos).
Do this... and you just might find your Traveller campaign has taken on a life of its own...and become more interesting than its ever been before.