Originally posted by Bill Cameron:
It's more than just the payroll. Did you miss the quote up thread about Instellarms having agents of the firm can often be found on a battlefield, negotiating the purchase of the equipment of the losing side before the battle is completely over.?
When you 'downsize' after a ticket you get rid of equipment too. That means cash in hand.
It says the Losing side, not the winning side. The Losers might not be able to make payroll if it was a success only ticket.
</font><blockquote>quote:</font><hr />Further I have 5 example canon Mercenary units that are long serving and together and none that break up between missions.
I have canon examples of jump message torpedoes too, but go ahead.</font>[/QUOTE]Certainly, but do you have canon examples of Mercenary units being based around less than a platoon that recruits in order to fill tickets?
</font><blockquote>quote:</font><hr />(These canon units are mostly Platoon sized...
As I've been stressing all along. The smaller a unit is the more likely it is permenent.</font>[/QUOTE]But I haven't found more than two canon units that are shown with any detail at all that is above Platoon level.
</font><blockquote>quote:</font><hr />...but one is a Regiment.)
Which is most likely subsidized in some fashion by another party.</font>[/QUOTE]See below.
</font><blockquote>quote:</font><hr />They are from T20 (EA6 and EA7)...
In T20's Mileau:1000, the Imperium is fighting the Rim War. That has siphoned off Imperial assets from the Gateway region. The Imperium is helping planetary and sub-planetary governments hire mercs to fill the gap left by Imperial redeployments. What's more, nothing is said in either EA about how long the units in question have existed prior to the tickets presented in the EAs.</font>[/QUOTE]Actually that is incorrect. EA6 does give an indication that the unit has recently signed a contract with Beta Quadrant Security for the use of the Javelin Class Mercenary Cruiser and it is a new unit. Formed as a platoon without any ticket before organizing and equipping the unit.
</font><blockquote>quote:</font><hr />... CT, Adventure 7, Broadsword...
We know
nothing about the actual owners of
Broadsword. The players take role of ship's crew or troopers as the scenarios change. Nothing is stated about the business end of the
Broadsword operation. It could very well be wholly owned by a larger organization or subsidized in the various manners I've been suggesting.[/qb]</font>[/QUOTE]It could also be independent, it doesn't say. But a unit that is going to invest in a transport, or have a transport as part of the TOE of the unit is unlikely to simply melt away after an assignment as they have the organization of the unit dictated by the capacity of the ship, not by a ticket.
</font><blockquote>quote:</font><hr />...the Tlehekoi Regiment...
Which was subsidized into existence by a clan and whose long term survival at its present size is not assured. </font>[/QUOTE]Well I can't find the book right now to give you accurate numbers but it has existed for generations before 1100, I believe it was mentioned as fighting since before the Peace of Fatah but I am not sure, and is mentioned as still existing during the Rebellion. It is independent of any Clan affiliation and it doesn't look like the future will change any of that. (Unless they get wiped out by Virus as Darkness falls.) I don't have any of my TNE material to see if they are mentioned there, though it would be rather neat to continue the tradition and in 1248, if they don't exist I can see some Traditional minded unmarried Aslan Female resurrecting the Regiment.
</font><blockquote>quote:</font><hr />...and the Caledon Highlanders...
...and which is subsidized by the Principality of Caledon.</font>[/QUOTE]Based strictly on the Name? Or do you have an additional source for that?
</font><blockquote>quote:</font><hr />Now I am not saying some units won't break up.
Just so you underastand me more clearly. I'm not saying all units break up all the time. I am saying that the larger a unit is and the more expensive it's TO&E, the more likely it is not permanent. And that, if it is permanent, it is not independent.
But the evidence implies that units stay together.
As you can read above, your 'evidence' is little of the sort.</font>[/QUOTE]Though it is more substantial than anything you have provided.
Let's return to the beginning. In the fifth post in this thread, Flykiller calculated that the 'buy-in' for a single company of TL7 mechanized infantry was 5.3 MCr and that the annual upkeep for such a unit was 3.9 MCr. Run those costs past the fees for canonical tickets available to us and please explain to us how:
A - Someone can afford to put together a merc company in the first place. And...
2 - How they manage to meet their monthly payments whether they are on a ticket or not.
This is at TL7 mind you. No wholly owned starship transports, no advance parties aboard their own scout/couriers, no fancy TO&Es full of pricey equipment, none of that. Just a vanilla, barebones, mech infantry company with nary an air/raft. Four million credits a month.
You've said that banks won't lend to them, that business must see a safer return on it's money than mercs can provide, that rich people won't throw money away. Your ideas about a unit's activity 'cycle' failed to take into account Traveller's comm lag. You insist that units stay together despite real world experience and monetary evidence. You even insist that units move themselves despite the amazing cost of the starships involved.
You've closed the door on all sorts of funding mechanisms; like 'venture capital', subsidies, and patron-client relationships. You insist that units don't try and economize on expenses; like drawing down force levels between paying jobs. You've even added substantially to the 'buy-in' and maintenance costs involved by insisting that units own ships. How can the books ever balance?
So where does all the money come from? All the money that is needed to keep those large merc units with all their hi-tech toys permanently together? Are all the ticket prices low by an order of magnitude?
Show us the money, Bruce, and we'll believe you.
First I didn't say they wouldn't be capitalized by a Corporation, or a Wealthy Patron, or some other capitalization method. I did say that the expenses would still have to be covered regardless of the source of capitalization, and the unit would generally have to show a profit in its operations. I also stated that large scale capitalization would not be simply for a future favor.
I also stated, early on that I believed that the Canon Tickets were not rationally priced and a better method of ticket pricing would be a good thing to have. (The Canon tickets may well be what the offer is, but that doesn't mean that a Mercenary Unit will actually be able to afford to take the ticket for that price.) Further a more detailed method of determining what, in general, a Unit's expenses would be and how to calculate it would be a nice thing to have. (Mostly so the profitability of the unit can be determined.)
The base salaries and the time required to recruit a new unit, plus train them to your specifications, pretty much preclude units not staying together and still being responsive enough to run the majority of the current canon tickets. the business will go to who can get there first in most of these tickets.
Instellarms can have agents traveling about, so can Mercenary Units. Both on organic transports and commercially. (I still like the idea of hiring Detached Duty scouts for that part of the operation.) the unit may be someplace but and may take time to get there but an agent of the unit can be there offering the Unit's services and negotiating the fee while the message is being sent to the Unit to deploy. (Cutting down response time.) Since recruiting is a lengthy process, I recommend having recruiters working full time as part of a successful Mercenary unit. These new recruits can then be trained and shipped to the action as replacements for casualties. (And can take the same transport as the Unit's Ammo resupply.)
You also mentioned that a unit will have to bring what it needs for ammo and supplies or go without. (No supply runs for resupply, so having an integral starship was unimportant and very uncommon.)
OK If the unit is a platoon and is expected, during the course of a ticket to act as a striker unit to spearhead an Indigenous Brigade, and is expected to go through 4 basic loads of ammo per week on a 6 month ticket, where are they going to store (And who is going to guard) the approximately 21,000 Ram grenades (over 29 metric tons of grenades plus packing material), that makes up 6 Ram Grenades per man in a 36 man platoon? Forget about the normal trooper ammunition or any heavy weapons, and what will it take to keep an MRL supplied for 6 months of combat. They certainly can't carry it with them. It wouldn't fit in a Broadsword, or a Javelin. It might fit in a Liner or a Fat trader, depending on how much actual gear the unit has. You also have to actually deliver it to the troops in the field, possibly under fire. How does the unit get replacements, or are they just expected to fight to the last man with no replacements? How about replacing lost weapons? Are we going to go from Gauss Rifles to Bolt action or Muzzle loaders during this 6 months?
I can see it now, trying to recruit men on a Tl5 world to fight in a unit equipped to TL12 and no training because they are Mercenaries!
Do you have any idea how much warfare and in particular small unit tactics, has changed in the past 10 years? (No TL change, around early TL8.) How about since Viet Nam? (TL7), or WWII (TL6)? WWI (TL5), The American Civil War (TL4)? There has been several major revolutions in warfare and tactics in the past 10 years, and three to four times that many in the past 20 years. How about the next 10 years? You couldn't take a soldier and train him, regardless of his training and experience, with a TL of difference in less than 6 weeks.