More likely a unit is already on hand hoping to wrangle a ticket, either tipped off by escalating tensions, news stories, or inside information provided by a patron. It may have even been already hired after a fashion by a patron against future need; i.e. We'll meet your company cadre payroll over the next calendar year if you keep keep at least half your force on Arglebargle-IX and don't hire the remainder out on tickets more than one month's travel time away or We'll ship your unit at cost along our routes during the next six months if you let us vet all your tickets during that period.
[qb]But that doesn't overall help the bottom line.
So what else does? You're suggesting there are units with lots of personnel and large permanent TO&Es including ships. Where did the start-up costs come from? How does a unit afford all that before and between tickets?
Take the
LBB:4 commando mission. The hirer wants a company-sized unit to grab and hold a mine. You're suggesting that they go out and hire a company-sized unit for the job. I'm suggesting that compnay-sized units are few and far between because it costs so much to keep them together
between tickets.
Instead, the hirer contacts a permanent merc cadre who can put a company-sized unit together, have put a company-sized unit together in the past, and have a good record with units of that size or larger. After they're hired, the cadre fleshs out in transit, trains while staging for the assault, fights the action, and pays off afterwards returning to it's more financially manageable 'between tickets' size.
A little here, a little there sure but remember, Mercenary Units are expensive, both in terms of equipment and personnel. They are also high risk investments, after all what other investment do you make in multi-million dollar amounts that both intentionally and literally then gets sent into harms way to get shot at?
Exactly. That is also precisely why they won't be negotiating business loans from banks and why they'll find it extremely hard to maintain any substantial TO&E between tickets. A backer/venture capitalist could very well provide funding hoping for a big payoff from a specific ticket, but none will fund a unit for years hoping for a steady monetary return.
National/planetary governments may very well form and hire out mercs hoping to create veterans for their armed forces. Large corporations could very well have a merc unit embedded in their regular security forces using any possible cash flow the mercs may generate help pay for other security assets, letting the mercs' customers help subsidize the corporation's entire security budget as it were. However these type of units will have many strings attached to their hire and use.
But the capital has to be there and there has to be a decent return on that capital for the situation to exist in the first place, in order to trade the favors.
A merc unit is far more risky than an IRA, saving account, or T-bill. Is not an investment in the usual sense, so the usual investors will not be backing any merc unit. You can't apply staid, Savings & Loan, banking ideas to the problem. This is much more like the venture capital market with backers 'betting' on
specific units in
specific tickets.
That's where all the 'favors' I've been blathering about begin to work. News starts to bubble along the 'merc circuit' that Arglebargle-IX may be looking for a little help. The mercs call in favors to first determine if the rumors are true and then to learn what they can about the prospective job. Once they think they know enough, they can put together their 'pitch'; hiring some personnel, arranging for some equipment, and taking other measures to make their outfit look like the right one for the job. The Arglebargle-IX ticket may require SAMs or demolition experts? Let's ensure we present those skills in our 'pitch' to the client then.
Meanwhile, we're also looking up 'venture capitalists'. We pitch them that with X amount of credits we can buy/hire Y and Y will give the unit a damn good chance of both landing the Arglebargle-IX ticket and fufilling it. Care to invest in this ticket? If we don't get it, we can resell Y and recoup some losses.
We're also approaching past, present, and future patrons regarding the ticket. Anyone have any troubles with Arglebargle? If you don't want us to 'pitch' for the ticket you need to make it worth our while. Can anyone help us with transport? Personnel? Fungibles? Local information? Getting our advance agents on the ground? All in return for future considerations of course.
It's all normal business practices and it takes place well before Arglebargle-IX needs the job done. Remember the travel/comm times involved. A single question and reply will take two weeks at the very least. If we're lucky, this is all going on while the unit is wrapping up a current ticket.
An MCr13+ light tank is hardly simply a favor.
That depends on how many of those tanks you have sitting in your inventory. You'd be surprised at how many multi-million dollar warships the US has given away in return for 'favors'.
Have fun,
Bill