Melee weapons are commonly used on starships because firearms can damage the interior of the ship if they miss their target.
I have not been able to find a random table of deleterious effects of missed shots, so I started making my own. If anyone knows of such a pre-made table, please post a link. Also, any additions or suggestions are welcome.
Effects of missed shots by firearms in a starship
If a fired gun or energy weapon misses its target, there is a chance of the bullet(s) or energy blast causing damage to the interior or other passengers.
Throw 5+ to avoid a negative consequence of a missed shot. Modifiers: -DM = damage dice of firearm; -5 DM for high energy weapons
If failed, throw 2D and consult the "Missed shot hit location" table (see below)
Missed shot hit location (2D)
2-3. Ricochet or direct hit on another passenger (roll random)
4-11. Roll random hit location inside starship (see table below) For any equipment hit, throw 1D -- on a roll of 1, it is rendered inoperable.
12. Ricochet and hit the original target
Random hit location inside starship
(if the result is inappropriate for the location, modify it or roll again)
1. Airlock
2. Pipe, creating a jet of high pressure 1) steam/vapor, 2) water, 3) fuel, 4) coolant, 5) oil
3. Access panel
4. Light panel
5. Sliding door
6. Cargo bay door
7. Computer
8. Display screen
9. Data storage - chips, crystals, disks, etc.
10. Cooking or food processing equipment (in galley)
11. Medical equipment (in med bay)
12. Medical supplies (in med bay)
13. Scientific equipment (in science lab)
14. Recycling system (air)
15. Ships boat
16. Electric motors (automated door, robotic arm, etc)
17. Exercise equipment
18. Filter for life support system
19. Jump drive
20. Maneuver drive
21. Gravity generator
22. Hatch
23. Intercom system
24. Sensor equipment
25. Fuel storage
26. Laboratory equipment (in science lab or cargo)
27. Research equipment (in science lab or cargo)
28. Research samples (in science lab or cargo)
29. Cryo capsule
30. Passenger luggage
31. Communications equipment
32. Food supply
33. Water supply
34. Furniture
35. Knickknack
36. Memorabilia Item
37. Musical Instrument
38. Music Player
39. Personal Communicator
40. Medical Kit
41. Cargo Container
42. Vacc suit
43. Fire Extinguisher
44. Clothing
45. Solar Panel
46. Security Device (alarm, hidden video camera, sensor)
I have not been able to find a random table of deleterious effects of missed shots, so I started making my own. If anyone knows of such a pre-made table, please post a link. Also, any additions or suggestions are welcome.
Effects of missed shots by firearms in a starship
If a fired gun or energy weapon misses its target, there is a chance of the bullet(s) or energy blast causing damage to the interior or other passengers.
Throw 5+ to avoid a negative consequence of a missed shot. Modifiers: -DM = damage dice of firearm; -5 DM for high energy weapons
If failed, throw 2D and consult the "Missed shot hit location" table (see below)
Missed shot hit location (2D)
2-3. Ricochet or direct hit on another passenger (roll random)
4-11. Roll random hit location inside starship (see table below) For any equipment hit, throw 1D -- on a roll of 1, it is rendered inoperable.
12. Ricochet and hit the original target
Random hit location inside starship
(if the result is inappropriate for the location, modify it or roll again)
1. Airlock
2. Pipe, creating a jet of high pressure 1) steam/vapor, 2) water, 3) fuel, 4) coolant, 5) oil
3. Access panel
4. Light panel
5. Sliding door
6. Cargo bay door
7. Computer
8. Display screen
9. Data storage - chips, crystals, disks, etc.
10. Cooking or food processing equipment (in galley)
11. Medical equipment (in med bay)
12. Medical supplies (in med bay)
13. Scientific equipment (in science lab)
14. Recycling system (air)
15. Ships boat
16. Electric motors (automated door, robotic arm, etc)
17. Exercise equipment
18. Filter for life support system
19. Jump drive
20. Maneuver drive
21. Gravity generator
22. Hatch
23. Intercom system
24. Sensor equipment
25. Fuel storage
26. Laboratory equipment (in science lab or cargo)
27. Research equipment (in science lab or cargo)
28. Research samples (in science lab or cargo)
29. Cryo capsule
30. Passenger luggage
31. Communications equipment
32. Food supply
33. Water supply
34. Furniture
35. Knickknack
36. Memorabilia Item
37. Musical Instrument
38. Music Player
39. Personal Communicator
40. Medical Kit
41. Cargo Container
42. Vacc suit
43. Fire Extinguisher
44. Clothing
45. Solar Panel
46. Security Device (alarm, hidden video camera, sensor)