In a developed system stay with your ship. I think it was an "Far Trader" Burns who had every stateroom and bridge able to act as a safe refuge in an emergency.
Unless the emergency is an uncontrolled atmospheric entry then a lifeboat/lifepod/re-entry capsule/re-entry/ re-entry vacc suit kit that can get you to the ground safely or into a stable orbit safely is the only hope then go for it.
Hi,
My main concern is that while there is talk of places onboard being “refuges” few if any deck plans that I’m aware of really show such arrangements. If a ship were so equipped and it was a ship that operated only in developed systems (and potentially on a regular schedule) a refuge onboard may well be the best solution for that type of ship.
And for non-streamlined ships that operate in such systems, re-entry pods that can also be used as temporary lifepods may be the most practical solution.
To me though it would seem that for other types of ships, especially those which may operate on no particular schedule, tramping about in a variety of systems, some well developed and some others, or ships engaged in exploratory work, ship’s of leisure (like a Yacht) and other such vessels other options may need to be investigated.
Jump operation is an important emergency consideration.
Disease, life support failure and so on can all be issues within hours of entering jump space. Backups and emergency systems and methods of dealing with such need to be designed around being able to survive both within jump space and normal space. A life boat would not address both.
Hi,
I agree wholeheartedly. Ships in different operations may well have different needs and one solution may not cover all needs. In particular to the above, while a lifeboat/lifepod may not be optimal for Jumpspace operations, not having a detachable pod/vessel may not be the best solution for non-jump operations, especially if your vessel is unstreamlined but finds itself (one way or the other) in a situation where de-orbit is imminent.
Another thought is that while you wouldn’t launch a lifeboat or lifepod in Jumpspace, evacuating to the lifeboat/lifepod and waiting for an exit from jumpspace before you launch could be a possible way to isolate yourself from what ever threat may exist on the parent vessel while supporting yourself with a completely independent life support system.
…Whether or not a lifeboat on a Traveller ship is useful depends on the specific circumstances. We can't arrive at useful conclusions by comparing mobile habitats in vacuum with floating habitats on the ocean of a world. As several have pointed out, seagoing ships keep lifeboats for a simple reason - they can sink, depriving the passengers of their only shelter. In contrast, circumstances requiring departure from a hull intended to protect you from solar radiation and, at the speed these things are doing, micrometeor impacts generally involve that hull either being at imminent risk of destruction or being so badly compromised that survival aboard is impossible.
…
At imminent risk of destruction" is a rare and unusual event in space, most likely in combat - and then only when facing military foes of significant power, the way some of these combat rules are written. Even the most rookie pilot is going to be trained to avoid putting a ship on courses that might lead to disaster in the event of a power or drive failure. The most likely point of danger for a commercial ship is re-entry (which might be why some are intentionally not designed for it), and loading 20-30 people on a lifeboat during a re-entry crisis is not a recipe for survival; the little EARCs are best for that, tiny three seaters, some small hope of getting at least a few off when time is very short.
…
"Badly compromised" is very difficult to do to a Traveller ship without utterly destroying it. Even if you cut the thing in half, the shell is a fair protection against radiation and micrometeor strikes. It's a good target for rescuers, it's likely to be built with all manner of secondaries and safeties against life support failure in mid-jump, all you need is a means to maintain life inside and to keep the beacon active for signalling rescuers, and we've discussed a number of strategies for providing emergency power and life support in a hulled ship. Basically, unless you actually have some reason to get away from the wreck (for example: a crippled military ship under fire, in danger of capture, or with a crippled maneuver drive and facing abandonment by its fleet, or a ship on missions to locations where rescue is unavailable), any space you could use for a lifeboat would be better used for equipment to survive on site. In most cases, the "lifeboat" will be a boat intended for other roles that is also equipped to double as a lifeboat in a pinch.
Hi,
I actually think that there might be more to survival in space than being within a ship’s hull and/or the risk of imminent destruction. In general, if a ship were to lose its power I would suspect that there could be issues with heat loss and the impact that will have on the passengers, crew, and life support, including air handling, water recycling and food (not to mention the threats of hypothermia and water or food freezing etc).
As such to me it would seem that, independent backup emergency systems would be warranted and if those back up emergency systems were all bundled into a form such as lifeboat(s)/lifepod(s) which could be detached in the event that it is necessary may well be a very good idea, particularly if you are potentially in range of a habitable planet, satellite or disused facility that you otherwise could not make it to safely otherwise (including de-orbit if necessary).
…Disease? Running away from your sickbay and medical personnel is not the best plan for infection control, least of all when you're running into a crowded boat with others who might unknowingly harbor the infection. Confine everyone to quarters, have your crew run around masked and gloved until you can bring it under control or get somewhere with proper medical care. Or stick your passengers in rescue balls and your crew in vacc suits if you feel the air filters aren't catching the buggie….
Hi,
A big issue here to me is “what sick bay and medical personnel” are we talking about. Looking at many of the rulesets and deckplans available a sick bay does not appear to be a requirement for many vessels and the level of experience of any medical personnel may vary greatly from ship to ship. For some particularly virulent currently known diseases masks and gloves may not be enough and as such I wouldn’t be surprised if similar situations may not be possible with any illnesses that may be contracted on other worlds as well. Add to this that since many ships do not appear to have a separate sick bay, that kind of makes me wonder whether confining a sick person to their stateroom would make a whole lot of difference to controlling an illness since there does not appear to be any indication that the staterooms don’t actually share life support systems.
…And will be made worse yet by putting all those potentially sick people in even more enclosed and isolated environments. Which some poor unsuspecting schmuck of a hero ship captain might come along and open in his airlock, now infecting his ship. …
Hi,
To me that kind of seems like its a threat in any/every situation where a vessel comes across another in Traveller. Basically, you may never really fully know the intentions of who may be on the other side of an airlock. I seem to vaguely recall one of the 1st Snapshot scenarios I think was based around a “customs cutter” or something like that docking with you and there was the possibility that they may either be real customs agents or pirates/criminals, so that you weren’t really sure how to react.
…Because the ship can sink. You don't abandon a seagoing vessel unless it's going to sink. (It's also much easier to abandon a seagoing vessel - the environment into which you go when you leave the ship is perfectly livable.)…
I actually think that there are other reasons to abandon an ocean going vessel, including fire and grounding, etc.
…But, on non-fighter craft parachutes are only carried 1) in combat and 2) where there are no passengers involved. The only time you would have something comparable would be if the aircraft ditches in a body of water - then you all get out. Why? Because it will sink.
And for ships on well traveled routes, perhaps a lifeboat/lifepod may not be the best solution for that particular ship. However, since Traveller has pretty muchly postulated since the early days that some systems may be a bit off the beaten path, that there are threats to a small independent ship ranging from terrorists, pirates, and thieves etc, and that many private and commercial ships are armed then in keeping with the modern non-fighter craft analogy operations in such situations may be that a “parachute” or other lifesaving device would be warranted.
As for staying onboard a ditched aircraft every commercial flight I’ve ever been on seems to suggest that in the event of an emergency landing you’d likely be directed to emergency exits to get off the plane, whether you have ditched on land or water.