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EMP in the TU

In Classic Traveller, Model fib computer systems are hardened against "radiation". So EMP remains a problem for any ship that does not have a fiber optic computer backup(fib).
 
In Classic Traveller, Model fib computer systems are hardened against "radiation". So EMP remains a problem for any ship that does not have a fiber optic computer backup(fib).
 
PC is flying using a civilian grav belt, wearing cheap, black-market battle dress.

A nuke goes off.

"Argh!"

THUD!

"Er...anyone got a tin-opener...?"

I am an evil Ref...
 
PC is flying using a civilian grav belt, wearing cheap, black-market battle dress.

A nuke goes off.

"Argh!"

THUD!

"Er...anyone got a tin-opener...?"

I am an evil Ref...
 
well, I'm more interested in pirates detonating a nuke near a ship (how near I'm not sure yet), the idea is to damage it enough so that:

internal grav goes down/off
comms are knocked out

GT has some rules concerning hardening, but I'm wondering how they apply to gravity plating, more than anything.

it's likely that a ship would have uniform hardening, depending on the GM and if the players own it -- their paranoia level.

a while back I'd posted a question about gravity affecting missile weapons, well now go the other way and if you can knock out a defensive system, well, you get the picture...

anyway, I'll probably just use the ship's TL and figure on uniform hardening based off of that, in lieu of actual specifics.
 
well, I'm more interested in pirates detonating a nuke near a ship (how near I'm not sure yet), the idea is to damage it enough so that:

internal grav goes down/off
comms are knocked out

GT has some rules concerning hardening, but I'm wondering how they apply to gravity plating, more than anything.

it's likely that a ship would have uniform hardening, depending on the GM and if the players own it -- their paranoia level.

a while back I'd posted a question about gravity affecting missile weapons, well now go the other way and if you can knock out a defensive system, well, you get the picture...

anyway, I'll probably just use the ship's TL and figure on uniform hardening based off of that, in lieu of actual specifics.
 
IMTU EMP is pretty much a non-issue by TL 9-10. Even now we can harden against it by TL 10 inaddition to passive measure active measures can be used as well. Cheap on-world stuff will still suffer. Of course that still leaves the TL12 equivalent IMTU, EGP (electrogravtic pulse)
 
IMTU EMP is pretty much a non-issue by TL 9-10. Even now we can harden against it by TL 10 inaddition to passive measure active measures can be used as well. Cheap on-world stuff will still suffer. Of course that still leaves the TL12 equivalent IMTU, EGP (electrogravtic pulse)
 
Hi !

Somehow one could see EMP is incorporated in the HG/MT space combat system by specification of "radiation damage".
A typical starship with its usually enclosing hull is a type of faraday cage, so most things inside are unlikely to be harmed by an outside EMP.
Anyway electronic "outside hull" attachments like sensors, antennas etc. can be harmed (as represented in the space combat rule).

Regards,

TE
 
Hi !

Somehow one could see EMP is incorporated in the HG/MT space combat system by specification of "radiation damage".
A typical starship with its usually enclosing hull is a type of faraday cage, so most things inside are unlikely to be harmed by an outside EMP.
Anyway electronic "outside hull" attachments like sensors, antennas etc. can be harmed (as represented in the space combat rule).

Regards,

TE
 
Given that radiation damage in HG/MT is very efficient at killing crews, it's not EMP, it's hard radiation (neutrons and gamma rays).
 
Given that radiation damage in HG/MT is very efficient at killing crews, it's not EMP, it's hard radiation (neutrons and gamma rays).
 
Originally posted by Anthony:
Given that radiation damage in HG/MT is very efficient at killing crews, it's not EMP, it's hard radiation (neutrons and gamma rays).
Computers and weapons are included in the High Guard radiation damage tables. Do neutrons and gamma rays kill computers too or does "radiation" include both EMP and Hard Radiation?
 
Originally posted by Anthony:
Given that radiation damage in HG/MT is very efficient at killing crews, it's not EMP, it's hard radiation (neutrons and gamma rays).
Computers and weapons are included in the High Guard radiation damage tables. Do neutrons and gamma rays kill computers too or does "radiation" include both EMP and Hard Radiation?
 
Is it feasable to have a small EMP bomb or man-portable weapon? An EMP grenade would be a goddessend against those Zhodani warbots...
 
Is it feasable to have a small EMP bomb or man-portable weapon? An EMP grenade would be a goddessend against those Zhodani warbots...
 
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