far-trader
SOC-14 10K
Oh well, too much work to figure out real or even FF&S numbers for some EMPG stats, easier to just wing it like I usually do
I'd say for a not too unbalanced game mechanic you could use the stats for a PGMP or FGMP (and other Plasma and Fusion guns for vehicle and craft) to model an EMPG for cost, weight, ammo and range. Instead of nasty damage the effect is electronic circuit damage only. You could probably knock the TL down 1 or 2. I'd still recommend Combat Armor as a minimum protection from possible heat and shock effects but I'm not sure what kind of signature the thing would have. I don't think the EMP testing rig the military uses makes any noise or light when fired. It looked like some capacitors hooked into a high power grid and a discharge coil strung between a couple towers. It was kind of spooky watching it on the Future Weapons (iirc) episode. The host drove his car under the rig to see what the effect would be, no noise no flash, just the car suddenly dies. Wouldn't start after but not all the electronics were fried. Electric windows still worked iirc (no chips) but not the ignition (which was chip based).
For a conventional explosive EMP bomb just use any conventional explosive but ignore physical damage (if properly built to absorb the explosion to channel it into the coils to generate the EMP) and use the blast radius as the effective EMP range and again just electronic circuit damage and no physical damage.
EMP mines would be a good way to disable vehicles without lethal force. Perhaps even using TDX so the blast is in the horizontal plane, and have a focus dish to redirect the generated EMP up into the vehicle.
But again, it doesn't take much to shield items, so I'd say any military gear is shielded, as well as all space craft. Civilian gear not destined for routine space use would probably not be shielded as it would add some expense and bulk for no good consumer reason.
So EMP weapons would be something I'd expect used chiefly by law enforcement to non-lethally disable civilian equiment being used in the (suspected or probable) commission of crime. The military and para-military may also have it available for dealing with civilians.
Hmm, guess it should have a law level rating
I'd say prohibited at LL2, allowed at LL1. In T20 (Traveller's Aide #1) terms it'd probably be a Category 3 item.
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I'd say for a not too unbalanced game mechanic you could use the stats for a PGMP or FGMP (and other Plasma and Fusion guns for vehicle and craft) to model an EMPG for cost, weight, ammo and range. Instead of nasty damage the effect is electronic circuit damage only. You could probably knock the TL down 1 or 2. I'd still recommend Combat Armor as a minimum protection from possible heat and shock effects but I'm not sure what kind of signature the thing would have. I don't think the EMP testing rig the military uses makes any noise or light when fired. It looked like some capacitors hooked into a high power grid and a discharge coil strung between a couple towers. It was kind of spooky watching it on the Future Weapons (iirc) episode. The host drove his car under the rig to see what the effect would be, no noise no flash, just the car suddenly dies. Wouldn't start after but not all the electronics were fried. Electric windows still worked iirc (no chips) but not the ignition (which was chip based).
For a conventional explosive EMP bomb just use any conventional explosive but ignore physical damage (if properly built to absorb the explosion to channel it into the coils to generate the EMP) and use the blast radius as the effective EMP range and again just electronic circuit damage and no physical damage.
EMP mines would be a good way to disable vehicles without lethal force. Perhaps even using TDX so the blast is in the horizontal plane, and have a focus dish to redirect the generated EMP up into the vehicle.
But again, it doesn't take much to shield items, so I'd say any military gear is shielded, as well as all space craft. Civilian gear not destined for routine space use would probably not be shielded as it would add some expense and bulk for no good consumer reason.
So EMP weapons would be something I'd expect used chiefly by law enforcement to non-lethally disable civilian equiment being used in the (suspected or probable) commission of crime. The military and para-military may also have it available for dealing with civilians.
Hmm, guess it should have a law level rating
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