Hi !
# Merchant Free Trader characters cannot get Sensor Ops skill (PM 63)
Don, why does an (serves as skill not count and why should in be Nav-2 ?
Just as S4 noted, Nav-1 serves as SensorOps-0 and thats well enough to do a task without penalty ?
# Errata dropping the cost of radar exists; should there be a similar drop for radar jammers? (RM 68)
??
# Should aircraft damage points NOT be multiplied by 10 like other vehicles?
Well, if its about personal combat the damage points are multiplied by 10.
Why not ?
# Type X Particle Accelerator spinal mount weapon missing from tables (RM 71)
Following roughly the patterns this line could look like:
UCP TL Power Volume Weight MCr Hardpoints
X 17 300000 20000 4000 1000 15
But that issue is perhaps not a major one anyway....
# Overhaul stellar generation rules (RM 26)
Surely right, but perhaps less important for gameplay. Only a minority would notice anyway
# How long do the effects of Trader skill apply (RM 54)
Until a roll on the acutal value table for this lot is made ?
# Simplify hasty tasks as half time, cautious tasks as double? (RM 14)
IMHO this would exclude skill level effect from the result.
Personally I use time critical tasks only in special situations, and here I get along well with the original rule
# Prospecting buggy design missing (carried by Seeker) (IE 81)
Aha..
# Should hull require control points in vehicle designs? (affects computer and crew) (RM 81)
Yes. It could be considered etc. as volume impact on wiring affords, or at higher TLs as the active character of hull/chassis components.
# High Velocity Guns need to expand to allow naval guns (RM 77)
No idea
# Fusion Rocket stats in COACC/Hard Times very wrong
Yep. Only thinkable as fusion powered turbine/ramjet (sing air as reaction mass), but not as rocket in its very meaning.
The use of that PAW as propulsion system might maybe maybe maybe ok as a lift off site is a wasteland, but not very useful as a highly mobile aircraft.
(Now, thats exactly my problem with this Heplar stuff...)
# Existing disintegrator errata makes weapon weaker
Problem ?
# Incorporate TAC missiles from MTJ #3?
Good idea.
# Incorporate Book 8 Robot Construction in MT?
Another one
# Incorporate point defense rules from Striker in MT?
Yet another one...
# Would vehicle damage points make more sense derived from weight rather than volume? (RM 84
Not sure.
Maybe weight could represent a greater "structural stability", but this is rule wise perhaps done with the armor concept.
It might be correct for low tech constructions but at higher TLs I see no proportional relation between weight and stability any more.
Guess the topics should be tagged with a kind of priority, which represents "importance for gameplay".
I would not try to strive for a rulesystem to fully describe a world...
Regards,
TE