9 more for the Player's Handbook
Don, a couple of new additions to the errata: (note, changes to existing entries have new data highlighted in red)
1. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Pages 28 and 29, Skill List (addition): Add Accelerator Rifle (Weapon), Assault Rocket Launcher (Weapon),Autoshotgun (Weapon), Flamethrower (Weapon), Gauss Pistol (Weapon) and Shotgun (Weapon) to the skill list.
Justification: Accel Rifle and ARL are not listed as separate skills anywhere else and no skill specifies applicability with these particular weapons.
2. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 28, middle column, Combat Rifleman skill (addition): Combat Rifleman (Includes): Accelerator Rifle, Advanced Combat Rifle, Assault Rifle, Autorifle, Autoshotgun, Carbine, Gauss Rifle, Rifle, Shotgun, Submachinegun.
Justification: Delete Assault Rocket Launcher as this is a heavy weapon and should be included with that skill. Add Submachinegun as no other inclusive skill includes it and in practice using a submachinegun is similar to using a carbine, a skill already included.
3. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 28, right column, Heavy Weapons skill (addition): Heavy Weapons (Includes): Assault Rocket Launcher, Autocannon, Grenade Launcher, Flamethrower, Light Assault Gun, Machine Gun, VRF Gauss Gun.
Justification: Assault Rocket Launcher is a heavy weapon and should not be included under Combat Rifleman.
4. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 29, middle column, Rifleman skill (addition): Rifleman (Includes): Accelerator Rifle, Assault Rifle, Autorifle, Autoshotgun, Carbine, Rifle, Shotgun, Submachinegun.
Justification: Assault Rifle should be added as it a TL 7 weapon while Accelerator Rifle is TL 9 and rifleman is essential a lower TL equivalent to combat rifleman skill. Add Submachinegun as no other inclusive skill includes it and in practice using a submachinegun is similar to using a carbine, a skill already included.
5. Add new entry as follows: Page 30, right column, Accelerator Rifle skill (addition): Accelerator Rifle (Weapon): The individual can use an Accelerator Rifle as a weapon.
6. Add new entry as follows: Page 31, left column, Assault Rocket Launcher skill (addition): Assault Rocket Launcher (Weapon): The individual can use an Assault Rocket Launcher as a weapon.
7. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 32, left column, Combat Rifleman skill (addition): Combat Rifleman (Includes): Accelerator Rifle, Advanced Combat Rifle, Assault Rifle, Autorifle, Autoshotgun, Carbine, Gauss Rifle, Rifle, Shotgun, Submachinegun.
Justification: Delete Assault Rocket Launcher as this is a heavy weapon and should be included with that skill. Add Autoshotgun as this was left off precious errata entries and needs to match entries above. Add Submachinegun as no other inclusive skill includes it and in practice using a submachinegun is similar to using a carbine, a skill already included.
8. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 35, left column, Heavy Weapons skill (addition): Heavy Weapons (Includes: Assault Rocket Launcher, Autocannon, Grenade Launcher, Flamethrower, Light Assault Gun, Machine Gun, VRF Gauss Gun).
Justification: Assault Rocket Launcher is a heavy weapon and should not be included under Combat Rifleman.
9. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 38, left column, Rifleman skill (addition): Rifleman (Includes: Accelerator Rifle, Assault Rifle, Autorifle, Autoshotgun, Carbine, Rifle, Shotgun, Submachinegun).
Justification: Assault Rifle should be added as it a TL 7 weapon while Accelerator Rifle is TL 9 and rifleman is essential a lower TL equivalent to combat rifleman skill. Add Submachinegun as no other inclusive skill includes it and in practice using a submachinegun is similar to using a carbine, a skill already included.