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Errata - that difficult subject

I had a look at Radar Direction finders in Striker and MT, and then how Striker did Radio Detection finder, and based that on producing the below:

Radio Direction Finder
Weight in tons per TL
TL
5 0.5
6 0.05
7 0.005
8 0.003
9 0.002
10 0.0015
12 0.001
14 0.0007
16 0.0005
17 0.0001
Power(Mw)=weight in tons
Price=weight in tons. If TL5 x3, TL 6 x2
Volume(kl)=weight in tons x2

This makes them about 1.8 times a big/heavy/hungry as Contnental Radios of the same TL in the lower TLs reducing to equels big/heavy/hungry at TL12 onwards.

The above is a quick and dirty exstrapolation, there was no maths or calculations involved in the production of the table.

Regards,

Ewan
 
I had a look at Radar Direction finders in Striker and MT, and then how Striker did Radio Detection finder, and based that on producing the below:

Radio Direction Finder

Any suggestions on where this should be dropped in in the Communications section?
 
9 more for the Player's Handbook

Don, a couple of new additions to the errata: (note, changes to existing entries have new data highlighted in red)

1. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Pages 28 and 29, Skill List (addition): Add Accelerator Rifle (Weapon), Assault Rocket Launcher (Weapon),Autoshotgun (Weapon), Flamethrower (Weapon), Gauss Pistol (Weapon) and Shotgun (Weapon) to the skill list.

Justification: Accel Rifle and ARL are not listed as separate skills anywhere else and no skill specifies applicability with these particular weapons.

2. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 28, middle column, Combat Rifleman skill (addition): Combat Rifleman (Includes): Accelerator Rifle, Advanced Combat Rifle, Assault Rifle, Autorifle, Autoshotgun, Carbine, Gauss Rifle, Rifle, Shotgun, Submachinegun.

Justification: Delete Assault Rocket Launcher as this is a heavy weapon and should be included with that skill. Add Submachinegun as no other inclusive skill includes it and in practice using a submachinegun is similar to using a carbine, a skill already included.

3. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 28, right column, Heavy Weapons skill (addition): Heavy Weapons (Includes): Assault Rocket Launcher, Autocannon, Grenade Launcher, Flamethrower, Light Assault Gun, Machine Gun, VRF Gauss Gun.

Justification: Assault Rocket Launcher is a heavy weapon and should not be included under Combat Rifleman.

4. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 29, middle column, Rifleman skill (addition): Rifleman (Includes): Accelerator Rifle, Assault Rifle, Autorifle, Autoshotgun, Carbine, Rifle, Shotgun, Submachinegun.

Justification: Assault Rifle should be added as it a TL 7 weapon while Accelerator Rifle is TL 9 and rifleman is essential a lower TL equivalent to combat rifleman skill. Add Submachinegun as no other inclusive skill includes it and in practice using a submachinegun is similar to using a carbine, a skill already included.

5. Add new entry as follows: Page 30, right column, Accelerator Rifle skill (addition): Accelerator Rifle (Weapon): The individual can use an Accelerator Rifle as a weapon.

6. Add new entry as follows: Page 31, left column, Assault Rocket Launcher skill (addition): Assault Rocket Launcher (Weapon): The individual can use an Assault Rocket Launcher as a weapon.

7. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 32, left column, Combat Rifleman skill (addition): Combat Rifleman (Includes): Accelerator Rifle, Advanced Combat Rifle, Assault Rifle, Autorifle, Autoshotgun, Carbine, Gauss Rifle, Rifle, Shotgun, Submachinegun.

Justification: Delete Assault Rocket Launcher as this is a heavy weapon and should be included with that skill. Add Autoshotgun as this was left off precious errata entries and needs to match entries above. Add Submachinegun as no other inclusive skill includes it and in practice using a submachinegun is similar to using a carbine, a skill already included.

8. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 35, left column, Heavy Weapons skill (addition): Heavy Weapons (Includes: Assault Rocket Launcher, Autocannon, Grenade Launcher, Flamethrower, Light Assault Gun, Machine Gun, VRF Gauss Gun).

Justification: Assault Rocket Launcher is a heavy weapon and should not be included under Combat Rifleman.

9. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Page 38, left column, Rifleman skill (addition): Rifleman (Includes: Accelerator Rifle, Assault Rifle, Autorifle, Autoshotgun, Carbine, Rifle, Shotgun, Submachinegun).

Justification: Assault Rifle should be added as it a TL 7 weapon while Accelerator Rifle is TL 9 and rifleman is essential a lower TL equivalent to combat rifleman skill. Add Submachinegun as no other inclusive skill includes it and in practice using a submachinegun is similar to using a carbine, a skill already included.
 
Don, a couple of new additions to the errata: (note, changes to existing entries have new data highlighted in red)

1. Change current entry on errata v. 2.16 page 5 (Player’s Handbook) to read as follows: Pages 28 and 29, Skill List (addition): Add Accelerator Rifle (Weapon), Assault Rocket Launcher (Weapon),Autoshotgun (Weapon), Flamethrower (Weapon), Gauss Pistol (Weapon) and Shotgun (Weapon) to the skill list.

(Snip)

Is this Errata?

I look at some of this as just a DM adjusting Traveller to his/her style of play (house rules). Are these 'mistakes' that need to be corrected? It seems that there needs to be some way (color maybe) to distinguish between true errata and generally accepted addition/changes. Also, should there be some kind of vetting process for an addition? More than someone posting here and only a few people replying? I have lots of house rules, but should the become part of the errata?

Not looking for a flame war and not trying do dish Major B. Just want a good discussion.

-Swiftbrook
 
Not looking for a flame war and not trying do dish Major B. Just want a good discussion.

No need to worry about flamewars from me Swiftbrook, and your post is why I added the justification for each suggested change.

Of the nine changes:

#1, 5, and 6 are clearly errata as these are weapons included in the rule which have no skill governing their use.

#4 and 9 are a mix - including the assault rifle is errata as rifleman skill is a low-tech version of combat rifleman, but including the accelerator rifle (with a higher TL than the assault rifle) looks like an error or omission. Adding submachinegun to the included skill list is open for discussion, but I think it is justified, for the resons I gave in my post.

#7 is a mix - submachinegun I mentioned above but autoshotgun is clearly an omission since shotgun is already included.

#3 and 8 is also errata, as the ARL is listed among the other heavy weapons but is not carried under that collected skill.

If you want to argue the submachinegun, please feel free. The rest I'm confident in calling errata.
 
Don there is an error in the MT Starship Design Example 2.01

In the ship sheet the speeds are wrong. NEO should be 180 kph, Cruise should be 750 kph, and Top should be 1,000 kph.

This of from Refs page 86 where it says that Streamlined: 1000kph is top speed and all others should be computed from that.

Regards,

Ewan
 
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Possible Errata for DGPs WBH

Okay look at page 68 of DGPs World Builders Handbook under temperature worksheet.

The 12th column says Column 11 times Column 12. This has to have been meant to read Column 10 times Column 11.
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MT Referee's Companion - In System Travel Times

Travel Formula on page 23 of Referee's Companion is wrong.

Should be T=\/D/A/4.32.

-Icarus
 
Don,

I've found Rob Prior's initial work on intergrating Robots into MegaTraveller. It was for a Robots and Cyborg Book from DGP that got sidelined, and takes most of it's insparation from Book 8 (as you might expect).

Did you want to take a look at it for the Consolidated Errata?

Regards,

Ewan
 
Just discovered something missing from the Current posted Consolidated MT errata...

the task for making the estimate!

P47 says it's on the tables, but the tables in my DTRPG PDF don't include it.

It probably should be on page 53, Left col, #6
It probably should be
To Estimate 1st die on a given Cargo lot for a given system,
Difficult, Trader, Edu. Safe, absolute, 60 min.
On success, player generates the first die, and prediction will last for 9 days.
On failure, no roll is made.
Special: no retry.​
 
Don there is an error in the MT Starship Design Example 2.01

In the ship sheet the speeds are wrong. NEO should be 180 kph, Cruise should be 750 kph, and Top should be 1,000 kph.

This of from Refs page 86 where it says that Streamlined: 1000kph is top speed and all others should be computed from that.

Regards,

Ewan

Hmm... not for this errata, I'll try and remember this item when I get around to reworking the example. There's other problems with it as well... not to mention that the example really needs to be rebuilt with TWO power plants.
 
Any update on the next version of the Errata? :D

Heh. I convince Marc to not mention dates, and then make that mistake myself. I probably should have posted what I had at Christmas, but was looking for something, and then got involved in the MLTC stuff.

I've grabbed everything new here, and hopefully can find that Robots doc that was teased above...
 
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