Originally posted by far-trader:
Originally posted by Liam Devlin:
Au contraire mon frere! IN bases can also be found at C-class Starports as well: check the Imperial naval Depot systems out--quite a few of these are C-class And then there's a few worlds with them like C686A88-E N too now.. Agreed about the IISS Bases.
Interesting, but I'd have to classify them all as mistakes
I was only looking at CT system generation rules (maybe it was changed in some version but I can't remember it being different) which are crystal clear on the matter "Navy Base: Do not roll if starport C, D, E, or X."
I can't really imagine a Naval Depot being less than Class B either. No ability to build, no refined fuel, and limited repair facilities (Class C) doesn't strike me as being able to "supply entire fleets, provide construction and repair, and produce new prototypes". I'd say that sounds more like Class A.
In case you missed this part Far Tarder, the project involves bridging
all variants/ versions of Traveller's starport, & some things like the A & B-class only early CT rule stand in minority against later versions.
Not everyone remained in CT-rules, and some TL adaptations occurred or were better defined in the predecessor rule editions. The C-class for Naval Bases as a minimum was one of them appearing in MegaTraveller first, repeated in GT, TNE, T4, & T20. Thats 5 versions to 1, so our project includes that as *a needed change*.
Likewise, GT brought this out, refined fuel is a matter of Tech level. After all FT--a fuel purifier for a starship comes in at TL9, and whose to say a C-class+ Port cannot have one hooked up to their raw tanks for selling refined fuel?
Likewise, a lot of A & B as well as C-class ports lie along the J-3/4 routes of the X-web lines, and Tukera LIC's freighters follow them--many are USL no refined fuel purified carrying ships--so those C-class ports along those canon routes have top have it for them to jump out don't they?
Of course maybe it is a case of there being two seperate facilities, but that isn't the implication of the (CT at least) system creation rules. There you roll to determine the type of starport and then see if the Imperium is interested in basing there. And the inference I always made was that the Imperium then relied on the local starport for support, backed up by the old "Imperial Navy... also procures vessels at tech levels 10 through 14".
FT,
we aren't *rolling up* new subsectors, & systems but trying to find a way to allow GM & Player alike make sense of the ones already in existence!
It has always seemed to me the Imperial Navy (and presumably IISS) don't operate their own starports (outside of Naval Depots and perhaps Way Stations) but simply use the local starport to center their bases on where they deem them worthy. In peacetime the function of the starport is mostly civilian/trade oriented, with some support of the IN/IISS if there is a base. Preferential support no doubt. And in wartime they become
Umm Far Tarder, From the printed material versions the *Imperial Naval Base has been a spearate facility insystem, thus our team on this project interprets that as another (military only) starport in and of itself, not part of a commercial starport.
I can see your point on this as far as IISS Bases go, but I remain convinced even though they are informal and carry no open rank system, they too would have separate but smaller & equal facilities than those listed--unless the IISS were the sole population of the world itself!