Andrew Boulton
The Adminator
The Marava is based on corrected plans. The Broadsword is too big. I think the other models are correct. The rest vary.
YAY for the Beagle deckplans!!! (Don't worry the adventure itself is still in playtest hell)So - as often - we are approaching Traveller up to surface contact, discussing about high resolution details, based on vague hints of the Traveller documentation. We develop nifty theories about some cool details.
Well and the details disappear anyway, as we step a bit away for actual gameplay.
Life is tough. But that fun.
Do I not recall some caveat about drawing deck plans that suggested off by as much as +/- 20% was considered acceptable? Not sure if that would solve the problem, but perhaps it would go a long way towards explaining it?Originally posted by Scarecrow:
Out of curiosity, I ran up a block model of a Beowulf at lunch and scaling it to 2700 cubic metres (200 dTons) I measured it's length - it turned out to actually be just under 34 metres. There is room for error as the block model is very basic as you can see but it's a far cry from 50 metres!!!
Is it the most broken ship in the Traveller fleet?
Crow
Not in the case of the Beo and Marava, both of which are about twice their stated displacement. The Marava did eventually get *a* fix in TNE "Guilded Lily", while the folks at Seeker (and in my campaign) went the other route, designing a 400-ton ship to fit the deckplans.Originally posted by kaladorn:
Do I not recall some caveat about drawing deck plans that suggested off by as much as +/- 20% was considered acceptable? Not sure if that would solve the problem, but perhaps it would go a long way towards explaining it?
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Or as in my case more like 20 seconds when I looked at Starship Operators Manual Volume 1 in the storeOriginally posted by ravs:
I bet the poor authors of these ships had no idea that their work would be picked over 20 years after the fact!
Pah, back then I did it the hard way, rescaling the profiles by graphing on top of photocopies until I got the hand calculated volumes about rightOriginally posted by ravs:
Come to think of it, if one could take sections through the block model, it would be a really good way of accurately deck-planning the ship...hmmm
Me for one (see above), several timesOriginally posted by GypsyComet:
I think someone has taken a stab at fixing the Beo, but not in official print.
I'd call the Snapshot deckplans ugly but great for a game of "monster in the hold" or "hi-jack in j-space"Originally posted by GypsyComet:
The original "flying iron" version of the Beo from Snapshot was actually pretty close, but a lot less interesting to look at. FASA's Alexandria class and the sleek version done by Judges Guild are both quite good renditions of the Type A, but they aren't the Beo.
Certainly one ofOriginally posted by Scarecrow:
Out of curiosity, I ran up a block model of a Beowulf at lunch and scaling it to 2700 cubic metres (200 dTons) I measured it's length - it turned out to actually be just under 34 metres. There is room for error as the block model is very basic as you can see but it's a far cry from 50 metres!!!
Is it the most broken ship in the Traveller fleet?
Yes (I have full plans and external top view), and no (not ready to post), or maybe... I told you it was a teaserOriginally posted by kaladorn:
Far-Trader, got a complete (not bisected) version of your plans to post?
Can't really say for sure...Originally posted by kaladorn:
Also, I have the hex-based deck plans from GT as well as the Seeker Deck plans as well as SOM and others. Is any one of those any better or worse for the Beowulf?
Depends. Do the inertial compensators also protect the whole ship by reinforcing the structure during maneuvers? If so then they will also counter local gravity to the same degree I think. If they are tied to the anti-grav then you do still have a problem. If they are seperate then you're ok, other issues not withstanding.Originally posted by Marvo:
If you landed a 100kton ship on the surface wouldn't you have to keep the anti-grav on all the time just to prevent the ship being crushed under it's own weight?
HEY! Them's fighten words! Slander me with that name again and you'll wish you'd never left the safety of the gravity of your homeworld. Calling me Trader Jim indeed! All your Tav'chredl and Hivers won't stand a chance against the favours I can call in among the Vargr CorsairsOriginally posted by kaladorn:
Oh, and Trader Jim, I sent the Tav'chredl or the Hivers after those who tease me for too long, so be cautioned.... :0)
The poor old overstretched rules again.Originally posted by kaladorn:
I'm not saying I like large ships landing on planets, but the canonical sources tell us this is a fact of life, at least in the sense that it is feasible to do and the cost is X. So I'm just trying to be sure any understanding of ports takes this reality of the canon into account.
The poor old overstretched rules again.Originally posted by Icosahedron:
</font><blockquote>quote:</font><hr />Originally posted by kaladorn:
I'm not saying I like large ships landing on planets, but the canonical sources tell us this is a fact of life, at least in the sense that it is feasible to do and the cost is X. So I'm just trying to be sure any understanding of ports takes this reality of the canon into account.