Optional Career Rules
by: Spinward Scout
with ideas by: CosmicGamer, Rancke2
Here are some extra Career Rules to give you more opportunities in your Character Generation.
:alpha:On page 8 in the Core Rulebook, under Qualifications, if you fail your Enlistment check for the Career you want to Enlist in, if you don't submit to the Draft or have already been Drafted in a prior Career, or use the optional rules below, then make an Enlistment check on Citizen (Worker), and if you fail that Enlistment roll, then you must take the Drifter Career. This would simulate getting a job waiting tables at Brubecks, selling Popular Gravitics door-to-door, replenishing SolaCola vending machines, or flipping Big Sentient burgers for AstroBurgers. In other words, not the job you wanted but a job nonetheless. And don't forget that if your Character has Social Standing of 10 or higher, you automatically Qualify for the Nobility Career.
:alpha:On page 8 in the Core Rulebook, under Qualifications, and page 9, under Drifters and The Draft, as an option, the Referee can say that you automatically have to submit to The Draft the first time you fail an Enlistment check. This is a rule from previous versions of Traveller.
:alpha:On page 9 in the Core Rulebook, under Drifters and The Draft, these optional tables can replace the Draft Table listed.
2d6 Draft Opportunity Table
2 Opportunistic Draft
3 Highly Skilled Draft
4 General Draft
5 Military/Wartime Draft
6 Civilian Draft
7 General Draft
8 Military/Wartime Draft
9 Civilian Draft
10 General Draft
11 Skilled Draft
12 Rejected
Opportunistic Draft - This simulates having a lucky draw or pull in the Draft, such as family connections or political favors. Roll 1d6, +1 for Soc 8+, +1 for Edu 10+. If you rolled 1 thought 5, pick a Career from the Expanded Draft Table below which is your favorite. Example: if you want to be a Space Explorer, then you would choose Scouts (any), and select Explorer as your Specialization. If you roll a 6, you can pick from the main Draft Table on page 9 in the Core Rulebook. Example: if you want to be a Starfighter Pilot, then you would choose Navy (Flight).
Highly Skilled Draft - This simulates your character's skill being necessary to something the government is working on. Roll normally on the Expanded Draft Table. If your highest level skill is not listed on any of the Skills and Training tables for that Career, reroll on the Expanded Draft Table until you roll a Career that has your highest level skill listed as one of it's Skills. If your highest skill isn't listed for any of the Careers in the Expanded Draft Table, reroll on the Draft Opportunity Table.
General Draft - Roll on the Expanded Draft Table normally.
Military/Wartime Draft - This simulates a War or Military buildup. Roll 1d6+1 on the Expanded Draft Table instead of 2d6.
Civilian Draft - This simulates some Civilian necessity for workers. Roll 1d6+6 on the Expanded Draft Table instead of 2d6. Reroll if your result is 12.
Skilled Draft - This simulates having some skill the government needs at the moment. Randomly pick one of your skills, even if it's a 0-level skill. Roll normally on the Expanded Draft Table below. If the skill you picked is not listed on any of the Skills and Training tables for that Career, reroll on the Expanded Draft Table until you roll a Career that has the skill you picked listed as one of it's Skills. If the skill you picked isn't listed for any of the Careers in the Expanded Draft Table, reroll on the Draft Opportunity Table.
Rejected - Your character just got out of Draft Duty for some reason - your character is unfit for Service in some way, has flat feet, or is too tall, or too short, or some disqualification that has no bearing on the rest of your character's life. Continue on through the Career Qualifications process and don't submit to the Draft ever again.
2d6 Expanded Draft table
2 Marines (Support)
3 Army (Support)
4 Marines (Ground Assault)
5 Navy (Line/Crew)
6 Army (Infantry)
7 Scout (any)
8 Agent (Law Enforcement)
9 Citizen (Colonist)
10 Merchants (Merchant Marines)
11 Drifter (Scavenger)
12 Rogue (Pirate)
Some possible reasons for being Drafted:
Army (Infantry) - The Emperor has an insurrection to put down in a small corner of the Imperium.
Agent (Law Enforcement) - You've been Deputized by an Imperial Marshal.
Citizen (Colonist) - They have need for the likes of you out on Forboldn Colony. Head over to LowBerthing.
Merchants (Merchant Marines) - a new Trade Route opens up and the ArchDuke wants to make sure his shipments get through.
Drifter (Scavenger) - You're just standing around doing nothing. The Viceroy orders you to mining duty on Asteroid X97345.
Rogue (Pirate) - Your family's starship was attacked by Pirates and they gave you a choice - 'either work for us or your Family dies'.
Use or modify for Your Traveller Universe.
Enjoy!
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