Supplement Four
SOC-14 5K
I don't know why I find this so funny, but I can't see for the tears in my eyes right now.Originally posted by FlightCommanderSolitude:
I said whoa there, hombre, no-can-do, you're playing that poor bastard.
Gawd, those were the days. Some of the best gaming in my experience has been like this too.Talk about a game within a game! What seemed to be a perceived deficiency for the character, turned out to be a real boon to the players - we parleyed a dumb, decidedly unheroic scenario into an afternoon's enjoyment, and it really added to the character's story and the player's motivation to play him.
See, I'd say you "grew" this player from an OK gamer into a roleplayer.
It's not about having stats at FFFFFF, Gauss Rifle-7 skill, BattleDress, and a FGMP-15 to boot.
It's about playing a character, whether that person has good stats and skills or bad. That's where the fun lies.
I remember a Traveller character not so long ago. He had physical stats of 555. I never thought it that bad, but the player thought it awful. He new he was always 10 points away from being Seriously wounded and, for practical purposes, taken out of the game (at least for a while). This dude would always, on every occasion, avoid combat. No matter what the rest of the players were doing. He was the guy who wouldn't get out of the car when the other gang was spotted tresspassing on the player's turf.
One time, a fight broke out in a house. This guy had a Laser Carbine. It was big and heavy--about the only equipment he had. And, the engineer had even rigged a grav-assist harness on to lighten the powerpack's weight.
Well, the fight broke out in one part of the house, and this guy, in one of the bedrooms, climbed up into the ceiling to hide!
I said, "What about your laser carbine you left on the bed,?" thinking he might get some spine and come down and fight with the rest of the party.
"Oh yeah," he said, "thanks." And he climbed back down out of the ceiling, grabbed the laser carbine, then crammed it up into the ceiling with him, carefully replacing the ceiling tile so that it didn't look like anyone was up there.
What a freakin' coward!
But...I realized something the player didn't. He was role playing. That was the character. The player, really, was just trying to protect his character from getting shot.
I harped on how he'd deterrmined this character's personality. Thy guy was a coward, through and through.
At first the player was resistant, but gradually it became funny...and accepted.
And, something happened that game to that player. He learned how to play a role--not just an equipped and capable character like one would in a computer first person shooter. He learned that, even if your stats are 222222, there's a character to be played there.
And, it can be fun.
That was about 15 years ago.
Would you believe that this same player is, today, one of the best role players I've ever played with?
He doesn't care about stats. Highly skilled or no, you can throw this guy the character, and the player will show you his character.
You've seen me mention the character in my current campaign--the one I've based the entire adventure around--the Marquis Terran Tukera, highest ranking noble in the Aramis subsector?
Yep. That's this player's character.
When we sat down to play, the first thing I do is roll SOC. It helps me determine which of the pre-created homeworlds the character will hail from.
This player, just before he rolled, said, "I really don't want to play a noble. I did that last time. I want a real gritty character."
The dice were thrown, and we were both looking at the double sixes.
And, we both started laughing.