Originally posted by far-trader:
I think you might be pleasantly surprised with the results when you manage to roll a character with a nice UPP through a few terms and live having actually sweat through the survival rolls.
This appeals to me.
Already, in my game, we "play" through chargen. It's not a separate event. We I started my current campaign last year, our first game session was the one in which CharGen was performed. It wasn't a separate, boring thing. It was meta-gaming. We lived the characters' lives for several years, though chargen. It was
fun. My players were role playing. One would say, "Hey, since we're in the same career now, maybe we met each other at this point in our lives."
I'd say, "Ok, you served on the same ship." Then, one of the characters went off to another career while one stayed in the Merchants. It was a parting of friends.
And, it made so much sense, when I started the game, that these two knew each other--
because that's how we had role-played it. It was much more than just the GM saying, "You knew in back in the day," because, for the players, this had really happened.
It added a lot of depth to the game.
Now, with the gambling nature you've pointed out (I'll probably use the soft Survival rule...only because I could spend several game sessions in chargen if I didn't), that just adds so much more to what I'm already doing.
Every player I have has said that our first game session was the best time they've had
evercreating a character. Why? Because it wasn't pre-game admin work. It was actually playing the game.