We play Traveller using a homemade ruleset developed from a bizarre mix of Risus, MgT, Fuzion, Diaspora/FATE and some others. It's basically a set of minigames for playing out various activities (fighting, stealth action, hacking, repairing, surveying, looking for patrons etc).
I'm looking to expand my modular ship construction. We have basic modules like armor, engines, staterooms, hangars and weapons, but nothing fancy... so I want to spice it up by offering more interesting systems. Things like:
- chemical refinery (all streamlined ships have fuel processors but this speeds up refining, cuts down life support strain, and can even restock medical supplies in a pinch);
- lab space (highly desirable for any kind of onboard research, helps make use of time in jump for all those tech junkies my players like to roll up);
- machine shop (produces spare parts from basic materials, can be used to repair vehicles, drones and the like);
- improved galley (helps attract high passengers, stores extra food supplies for emergencies);
- launching tubes (deploy and recollect small craft faster);
- dedicated computers for automation of some crew tasks (this is rare, not so reliable and kinda un-Traveller like but the option is there);
- refrigerated / shielded cargo bays (carrying perishable / illicit cargos);
- electronic warfare equipment.
In short, things that don't give straight bonuses to combat tasks but offer more options or make life easier in other ways.
Ideas?
I'm looking to expand my modular ship construction. We have basic modules like armor, engines, staterooms, hangars and weapons, but nothing fancy... so I want to spice it up by offering more interesting systems. Things like:
- chemical refinery (all streamlined ships have fuel processors but this speeds up refining, cuts down life support strain, and can even restock medical supplies in a pinch);
- lab space (highly desirable for any kind of onboard research, helps make use of time in jump for all those tech junkies my players like to roll up);
- machine shop (produces spare parts from basic materials, can be used to repair vehicles, drones and the like);
- improved galley (helps attract high passengers, stores extra food supplies for emergencies);
- launching tubes (deploy and recollect small craft faster);
- dedicated computers for automation of some crew tasks (this is rare, not so reliable and kinda un-Traveller like but the option is there);
- refrigerated / shielded cargo bays (carrying perishable / illicit cargos);
- electronic warfare equipment.
In short, things that don't give straight bonuses to combat tasks but offer more options or make life easier in other ways.
Ideas?