I'm going to toss a relevant link to Atomic Rockets in here, then duck for cover.
Agreed, the hold is generally behind a bulkhead and airlocks, so self-contained as it were. Exceptions are possible, as you point out.you shouldn't need to pay life support costs for the cargo hold space
Sure, but those contaminants vanish pretty quickly once they're vented to space. Not sure if that's a real concern. Seems to me that adding atmosphere capability to the fuel tanks is a minor enough capability to all under "why not", and makes maintenance potentially easier (which, you know, actually costs money and time).But why would you bother with life support in a fuel tank? N2 and O2 are contaminants!
Oh, being able to push air into the tanks might be handy. Don't think it needs full life support capability though (maintainers can wear SCBA if they're going to be in there a while).Sure, but those contaminants vanish pretty quickly once they're vented to space. Not sure if that's a real concern. Seems to me that adding atmosphere capability to the fuel tanks is a minor enough capability to all under "why not", and makes maintenance potentially easier (which, you know, actually costs money and time).
Cargo holds, sure. But why would you bother with life support in a fuel tank? N2 and O2 are contaminants! Artificial gravity is probably a good idea though, just to ensure proper fuel flow.
Sure, but those contaminants vanish pretty quickly once they're vented to space. Not sure if that's a real concern. Seems to me that adding atmosphere capability to the fuel tanks is a minor enough capability to all under "why not", and makes maintenance potentially easier (which, you know, actually costs money and time).
Oh, being able to push air into the tanks might be handy. Don't think it needs full life support capability though (maintainers can wear SCBA if they're going to be in there a while).
S omeOh, being able to push air into the tanks might be handy. Don't think it needs full life support capability though (maintainers can wear SCUBA if they're going to be in there a while).
Uh ... the "safe temperature" you're talking about is room temperature ... at which point you might as well just empty the fuel tanks before physically entering them. Under controlled conditions, that would usually be a drydock operation, so emptying the fuel tanks for an in person internal inspection makes too much sense. Under barely controlled conditions, such as a salvage operation, the fuel tanks are probably empty anyway if the craft is adrift or if it has been damaged (fuel hits are somewhat common) or like one of the Kinunir class ships is in the scrapyard ... and if there is still fuel in there that you can't empty out, just send a robot in to do the inspection, rather than a person (the robot inspectors can be made smaller than skilled adults most of the time).Presumably it would be brought up to a safe temperature while personnel were performing maintenance inside the tank.
One would hope so. The idea is to vent them to atmosphere (if you're working in there on a shirtsleeve world, or flush them with 70/30 N2/O2 mix at STP if you're working in vacuum) to purge as much of the hydrogen gas as possible.... at which point you might as well just empty the fuel tanks before physically entering them.
Replicator technology is a lateral engineering effect of matter transporter technology.But a Star Trek-like make food and whatnot out of thin air doesn't exist in Traveller at the tech levels the game has.
This is a fair point that I've been considering and which was pointed out (indirectly) upthread. However, as a matter of game design/rules it becomes a relatively fine distinction (kind of like how there is no explicit "cooking" skill in Traveller for more highly skilled chefs, unless you want to count Steward and/or J-o-T for that purpose).I'd also think that such tech isn't quite as good (eg., it's widely considered awful) as the real thing and make that part of any game as well. It would get better at higher TL obviously but at the low end, it's pretty much reviled.
Aye.The issue would be if you were spending all your time going to worlds producing little or no food, and crew morale from eating the same thing all the time.