A "dent" in the Consulate border, particularly a persistent
enough dent to make it onto long-lived maps, is one of those features that can drive the
feel of the region it's in (or avoids). As I had run with the ideas of cautious alien
contact protocols and Consular "Unabsorbed" worlds when I did Tienspevnekr, I took the
same approach to the coreward half of Afachtiabr. The Zhodani war machine is *very*
efficient, and that much open border would not have slowed them down *if* the Qlomdlabr
thought they could rule the conquered space. The "dent" told me that the Qlomdlabr did
*not* have any confidence in their ability to absorb and administer that region. I ran
with that, helped along by the already established presence of a pro-Imperial client state
spanning the mouth of the Dent. A three-subsector area dominated by a people who hate
imposed ideals so deeply that it has almost become genetic. Ironically, these people will
jump on a cultural bandwagon with near fanatic abandon, but only voluntarily. The recorded
history of the region shows that this has happened twice since the Zhodani were forced to
retreat from the region thousands of years ago. The first time came as a complete surprise
to the Zhodani, as the so-called Sky Raiders caused a wave of xenophobia followed by a
wave of what can best be described as "Ooo, Pirates are neat!". Many years later, a
thoroughly lost pre-Maghiz Darrian expedition caused a ripple of fascination with Darrian
culture, both real and imagined.
I can't say my notion of the Zhodani are anywhere as detailed/complete as your own
but I do see some similarities, such as the "efficient war machine" and their need
to total control most areas they bother with.
This phenomenon completely frustrates the Zhodani, who have been
trying to foster Zhodani cultural ideals in the region for millenia with very little
success. Considering the thousands of years of experience the Zhodani have in cultural
assimilation, the failure in Afachtiabr is bewildering to them, particularly since they
*did* successfully assimilate many of the Vlazhdumecta (the genetic dominants among
humaniti in the sector) at one point.
can't win 'em all! sorry for the over-simplification.
What the Zhodani DO know, however, is that they can't afford to
have the worlds of the Dent be serious space-going powers. The unpredictable waves of
fanatic reaction that sweep the region could turn a small space-going power into a serious
threat overnight.
but is the social/political environment that strong ? I mean in challenging the Zhos ?
there's many factors which make a power strong and usually it takes time. even if such an
event requires military force or response, it'll tax the newcomer more than the Zhos, no ?
However, reading some of the descriptions in the Library Data for
Rescue on Galatea
several of them, like GENEM, FARADAY and COHAIN FUTURES already have a substantial presence
in the sector. I'm not sure how that equates to your mentioning "space-going powers" but
they have enormous influence and presence. I'd have to think something as large as the
consulate would have their own counterparts to these in some way/shape/form, also making
it's way thru the sector.
So the Zhodani remain deeply involved in the Dent, largely as
diplomats and merchants. Their goal is to keep the region's powerhouses on a razor's edge
of stability. Not stable enough to develop peacetime economic power, while not so unstable
that they trigger a war footing technological boom. The larger worlds have gone to war
before, and the signs can be seen all over the region. The heirs of the Vlazhdumecta and
the Sky Raiders do not play nice when it comes to war. And so the Zhodani play the most
dangerous game on a scale of several subsectors.
ah, well, makes sense and for good gaming.
I'd be interested in your take on their merchants. Part of me says it's just the same
as something done in the 3I. I've introduced the Zhodani once in the Outrim Void where
they cooperated with a group for rights to certain worlds (no tradewar against their
operations and declaring certain worlds off-limits, basically you stay on your side and
us on ours).
So, too, do the pro-Imperial forces of the Protectorate,
spanning the rimward mouth of the Dent. Keeping the Zhodani AND the peoples of the Dent
busy is their goal, in the hopes that Imperial sympathies will eventually dominate the
states further rimward without being rolled over by either of the cultural juggernauts to
coreward.
I don't know the region like you do, so I'll take your word for it.
The goals of the Consulate and the Protectorate are similar (if
opposed), but it is inevitable that such goals will get scrambled somewhere between the
grand scheme of things and the nitty-gritty of diplomacy and espionage. As such, the Great
Game of Espionage in the Dent ranges from horrific to comic. That the native governments
are, in some cases, more aware of the Game the outsiders play than those players would be
comfortable with just adds to the mess, and ensures that the peoples of the Dent will not
be joining either side any time soon.
I see GENEM as an excellent threat to the Zhodani. I'm borderline on all-out war, and
their actions make survivors tremble a bit. However they're smart enough not to become
entrenched and be forced to fight the zhos head to head (there's that war machine again).
I think I'll come at from an unknown point, meaning it's not GENEM waving a flag and
declaring things out in the open, rather the Zhos are having a tough time of things
and it eventually is discovered that GENEM's at the heart of things. What frustrates the
Zhos is when they do bring in their war machine, GENEM withdraws and usually follows
it up with another attack someplace else. Might be too simplistic and need some adjustment.
I'm tempted to top it off with a Fifth Frontier War type of scenario where Zho fleets
move into GENEM's safe waters and really take the battle to them. However I need to
find out who GENEM considers allies and if I've gone too far afield.
Ethnographically, the Dent is dominated by Vlazhdumecta,
followed closely by ethnic (but not cultural) Zhodani and a significant population of
hybrids of the two. The descendents of the Sky Raiders are a significant minority, and
there are small Darrian, Solomani, and Vilani (the last via much more recent Imperial
presence in the region) populations as well. The Vlazhdumecta are the genetic wildcard in
the mix, able to cross-breed with all the others, though not always viably. The results
are surprisingly cosmopolitan in appearance, and outsiders can generally pass unremarked
if they dress appropriately.
(Yes, it's a region perfectly suited to typical Traveller play)
Well, you've got me on the details, since I'm so new to the area. But I do see the Imperials
playing a part at least in the shadows. I think they can show just enough of themselves
to frustrate the zhos and make them wary. They're the logical choice for GENEM supporters
but not in a capacity that they're formal political allies.
Still much to think over, eh?