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Classic Traveller getting stale?

Pentatomic divisions for the win. Not so 5 unit after nukes though, which was the point.
We also did a "command and control chain" version of that required a unit to be within some distance of it's HQ unit in order to be able to initiate an attack. HQ units suddenly became important for something beyond being a defensive road block. Killing an HQ unit could shut down a offense. Fun times.
 
I was honestly just thinking this week about how many other gamers I know have played it, let alone even heard of it - I have many fond memories of large asphalt driveways, 30' tape measures, and fleets of Micronaughts...

D.
I can not say I have played it but I definitely studied the rules.
 
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