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Favorite Character Book

Dilettante is a favourite of mine too :)

Quick question for you chaps...

If we were to do Books 10, 11, and 12, what should they be?

We could do something on Scientists/Citizens, and Book XX: Alien has been discussed too. But what would you like to see?

I would have to vote for Scholars and Citizens as well for Book 10.
 
Book 10: Citizens of the Imperium - citizens and scholars. Bring in scientific research rules as in Megatraveller (or the old Ringworld rpg).

Book 11: Charted Space - expanded star system generation.

While we're at it: Alien Modules for Hivers and K'Kree

A more Third Imperium or 2300 focussed Campaign Guide.

maybe also some rules for dirtside/orbital property empires :)
 
Scoundrel, by far, is the most practical and useable for character generation and campaign ideas. Scout ties with Merchant. Merchant Princes was definitely good but I wish it made trading MORE risky instead of LESS risky. But the corporation rules look great. And I did enjoy Dilettante, which was the first MGT book I've bought in a couple years. I liked the need to maintain image and the systems for popularity. It instantly opened another idea in my odd traveller campaign ideas.

Don't even get me started on the broken fail of Agent.

The next Book (character) should be Colonists. A whole book dedicated to Colonization and, in the spirit of Beltstrike, complete with mini-systems and a good campaign outline. (Worldbuilders Handbook!). Although I would agree that a Politics/Administrator/Nobles book would also be excellent for laying down the groundworks of a political campaign.
 
Gets out the book and starts looking through it, keeping in mind that MgT books are meant for other RPG setting use besides just Traveller's.

Missing rules. Arbitrary dice rolls for investigations/legal systems. Incomplete bounty-hunter mini-tables. WTF are assassins doing in there.
 
Missing rules. Arbitrary dice rolls for investigations/legal systems. Incomplete bounty-hunter mini-tables. WTF are assassins doing in there.

You're funny. That can describe any RPG splat book. I thought you were being legit.
 
You're funny. That can describe any RPG splat book. I thought you were being legit.

Any splatbook will have missing rules, arbitrary die rolls, incomplete tables, and irrelevant sections[*]?

[*] Not that I think assassins are necessarily irrelevant to a book about agents. As I don't have Agent, I'm unable to judge if Kilgs' indictment is warranted.

And even if it is true, does that exculpate any splatbook from charges of missing rules, arbitrary die rolls, incomplete tables, and irrelevant sections? Are such flaws unavoidable and thus not to be blamed on the writers who couldn't possibly ensure there were no missing rules, arbitrary die rolls, incomplete tables, and irrelevant sections?


Hans
 
I'm not going to derail a mostly-positive thread. I started a review on Agent but it was too negative so I scrapped it. I'll post the parts that I'm referencing in another thread.
 
I'm not going to derail a mostly-positive thread. I started a review on Agent but it was too negative so I scrapped it. I'll post the parts that I'm referencing in another thread.
Ok.

I looked at the book this morning. I'm a role-player, and do not play Traveller like it's a board game. I'd go nuts if I tried to because RPG rules are not exact or specific enough to play that way. I'm still curious though what exact parts bugged you about Agent that I saw could cause problems.
 
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