mike wightman
SOC-14 10K
The major change with power plants in FF&S 1+2 is the very low fuel requirements.
A few displacement tons lasts for a year.
A few displacement tons lasts for a year.
Well, low relative to CT. 250 megawatt-years corresponds to 88 grams of energy, and typical fusion reactions produce around 5 grams of energy per kilogram of fuel burnt, so you've still got an efficiency of less than 2% with the FF&S formula.Originally posted by Sigg Oddra:
The major change with power plants in FF&S 1+2 is the very low fuel requirements.
The nice thing is, the system will generate ships with the same component/statistics that book two or highguard generates. (I have not compared MT since it is a little confusing for me).Originally posted by robject:
That's a very clever automation scheme. If there's anywhere you might like specific suggestions, I'd be glad to brainstorm.
Since I'm sticking close to existing print, I probably won't be able to steal any of your product, though I am going to dwell on your process a bit.
Hey Robject, if you are designing a system, you need to know what is important to the game and what is unnecessary cruft.Originally posted by robject:
I've been thinking that one way to model ship components is using a factory paradigm: components consume a resource and produce something in return. The efficiency by which this is done, the volume required to perform this conversion, and the price of the item are dependent upon the component's tech level and the process itself.
Robject,Originally posted by robject:
Dalton is echoing the points that Jeffr0 also made over the summer. And I agree with them. Problem is, I haven't got the time to do it right, and I don't know enough about meshing combat with designs.
Jeff's suggestion was to figure out how combat works, then build the design system based on the requirements fed into combat.
Originally posted by robject:
Dalton, you're overproductive for your position. You need a raise and a job as a travelling motivational speaker.
I appreciate your offer of support.
What kind of programming do you do?