Thread Resurrect
Okay, I'm starting eight discussions in the playtest Moot regarding ways we can dumb down -- er, I mean,
adapt -- Fire, Fusion, and Steel 2, into Fire, Fusion, and Steel 3. The discussions are on:
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- General concepts</font>
- Surface area and Mass</font>
- Hulls</font>
- Bridge/Controls</font>
- Sensors</font>
- Computers</font>
- Crew</font>
- "Extra Space"</font>
Weapons design will probably come up sooner or later. Needless to say, that's a big topic, and we've got plenty to keep us busy without weapons.
I hope to gather up some consensus on changes to these areas, and suggest them to Marc. I also hope to get regular feedback from Marc to guide our process.
I expect the results to be in two parts:
(1) Simplified design steps.
(2) Mappings. A translation key from FFS2 to FFS3.
The ultimate goal is to polish FFS3 down into a simplified system a ten-year-old could use, yet with a basis (more or less) in the detail of FFS2.
I expect that the resulting system will look, at face value, more like High Guard than FFS.
Consider this an invitation. The more, the merrier. And, Bring Your Own Asbestos Underwear.