CosmicGamer
SOC-14 1K
I never said my description was for any specific level of passage.If that is the level of service, it is NOT High Passage. So, it doesn't really matter as you can only handle Mid passage clients. No one, in their right mind, is going to pay twice as much to play chess or drink some "hooch" brewed up in the engine room. Unless maybe a mid-passage includes daily floggings after a Captain's Mast...
Are you saying in YTU playing chess is considered uncultured and some how too undignified for a high passenger to partake in
What do people in YTU have against a unique liquor made by the Engineer who is a Hutsnuwu descendant and has a secret recipe (at least one ingredient is illegal in some nearby systems) for molasses liquor that's been handed down in his family?
Perhaps I need to explain it in a different way. I thought my examples would be fun but they must have distracted some from the the actual rules I was pointing out.
Based on the core rules:
Steward 0 is a basic training skill for merchants.
Steward 0 skill can care for 2 high passengers or 5 mid passengers.
Why can't the pilot, navigator, gunner, and/or engineer pitch in to care for passengers?
Not sure what half of zero would be?Doing two jobs at once, you count as 1 level less skilled in both. In other words, to be a competent engineer and a competent steward, you have to be level 2 in each... which guarantees you're at least a second term character with a charmed existence, or more likely, a 4th or 5th term character.
Can someone point me to this rule? If it isn't specific, one interpretation is that 4 crew members, all with only level zero skill might be half as effective and instead of 8 high passengers they can only care for 4?
Would it still be 1/2 the skill level if you are not doing it simultaneously? I can't see a gunner doing much while in jump. Pilot or Navigator either.